Delete Library/testing2.lua
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local TweenService = game:GetService("TweenService")
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local UserInputService = game:GetService("UserInputService")
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local RunService = game:GetService("RunService")
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local HttpService = game:GetService("HttpService")
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local Players = game:GetService("Players")
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local Stats = game:GetService("Stats")
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local JustHub = {}
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JustHub.Themes = {
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Darker = {
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["Color Hub 1"] = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(25,25,25)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(32,32,32)), ColorSequenceKeypoint.new(1, Color3.fromRGB(25,25,25))}),
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["Color Hub 2"] = Color3.fromRGB(30,30,30),
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["Color Stroke"] = Color3.fromRGB(40,40,40),
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["Color Theme"] = Color3.fromRGB(88,101,242),
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["Color Text"] = Color3.fromRGB(243,243,243),
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["Color Dark Text"] = Color3.fromRGB(180,180,180)
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},
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Dark = {
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["Color Hub 1"] = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(40,40,40)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(47,47,47)), ColorSequenceKeypoint.new(1, Color3.fromRGB(40,40,40))}),
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["Color Hub 2"] = Color3.fromRGB(45,45,45),
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["Color Stroke"] = Color3.fromRGB(65,65,65),
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["Color Theme"] = Color3.fromRGB(65,150,255),
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["Color Text"] = Color3.fromRGB(245,245,245),
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["Color Dark Text"] = Color3.fromRGB(190,190,190)
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},
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Purple = {
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["Color Hub 1"] = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(28,25,30)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(32,32,32)), ColorSequenceKeypoint.new(1, Color3.fromRGB(28,25,30))}),
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["Color Hub 2"] = Color3.fromRGB(30,30,30),
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["Color Stroke"] = Color3.fromRGB(40,40,40),
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["Color Theme"] = Color3.fromRGB(150,0,255),
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["Color Text"] = Color3.fromRGB(240,240,240),
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["Color Dark Text"] = Color3.fromRGB(180,180,180)
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}
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}
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JustHub.Info = {Version = "1.1.0"}
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JustHub.Save = {UISize = {550,380}, TabSize = 160, Theme = "Darker"}
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local function createInstance(className, properties, parent)
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local inst = Instance.new(className)
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if properties then
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for k, v in pairs(properties) do inst[k] = v end
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end
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if parent then inst.Parent = parent end
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return inst
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end
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local function tweenProperty(object, propertyTable, duration)
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local ti = TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
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local tw = TweenService:Create(object, ti, propertyTable)
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tw:Play()
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return tw
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end
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local function getCurrentTheme(themeChoice)
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if type(themeChoice) == "table" then
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return themeChoice
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else
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return JustHub.Themes[themeChoice or JustHub.Save.Theme]
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end
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end
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local function clampPosition(pos, screenSize)
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local x = math.clamp(pos.X.Offset, 0, screenSize.X)
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local y = math.clamp(pos.Y.Offset, 0, screenSize.Y)
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return UDim2.new(pos.X.Scale, x, pos.Y.Scale, y)
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end
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function JustHub:CreateWindow(options)
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options = options or {}
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local windowName = options.Name or "JustHub Window"
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local currentTheme = getCurrentTheme(options.Theme)
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local windowGUID = HttpService:GenerateGUID(false)
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local finalTitle = windowName .. " [" .. windowGUID .. "]"
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local player = Players.LocalPlayer
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local playerGui = player:WaitForChild("PlayerGui")
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local screenGui = createInstance("ScreenGui", {Name = "JustHub", ResetOnSpawn = false}, playerGui)
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local uiWidth = JustHub.Save.UISize[1]
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local uiHeight = JustHub.Save.UISize[2]
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local mainFrame = createInstance("Frame", {
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Name = "MainFrame",
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AnchorPoint = Vector2.new(0.5,0.5),
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Position = UDim2.new(0.5,0,-0.5,0),
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Size = UDim2.new(0,uiWidth,0,uiHeight),
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BackgroundColor3 = currentTheme["Color Hub 2"],
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}, screenGui)
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createInstance("UICorner", {CornerRadius = UDim.new(0,12)}, mainFrame)
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createInstance("UIStroke", {Color = currentTheme["Color Stroke"], Thickness = 2}, mainFrame)
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createInstance("UIGradient", {Color = currentTheme["Color Hub 1"]}, mainFrame)
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local topBar = createInstance("Frame", {Name = "TopBar", Size = UDim2.new(1,0,0,60), BackgroundColor3 = currentTheme["Color Hub 2"]}, mainFrame)
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createInstance("UICorner", {CornerRadius = UDim.new(0,12)}, topBar)
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local titleLabel = createInstance("TextLabel", {
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Name = "TitleLabel",
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Size = UDim2.new(1,-120,1,0),
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Position = UDim2.new(0,10,0,0),
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BackgroundTransparency = 1,
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Text = finalTitle,
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TextColor3 = currentTheme["Color Text"],
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Font = Enum.Font.GothamBold,
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TextSize = 18,
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TextXAlignment = Enum.TextXAlignment.Left,
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}, topBar)
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local function createControlButton(name, image, pos)
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return createInstance("ImageButton", {
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Name = name,
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Size = UDim2.new(0,40,0,40),
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Position = pos,
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BackgroundTransparency = 1,
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Image = image,
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ImageColor3 = currentTheme["Color Theme"],
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}, topBar)
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end
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local hideButton = createControlButton("HideButton", "rbxassetid://1307617803", UDim2.new(1,-110,0,10))
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local maxButton = createControlButton("MaxButton", "rbxassetid://1307617941", UDim2.new(1,-70,0,10))
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local closeButton = createControlButton("CloseButton", "rbxassetid://3926305904", UDim2.new(1,-30,0,10))
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local sidebarWidth = JustHub.Save.TabSize
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local sidebar = createInstance("Frame", {
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Name = "Sidebar",
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Size = UDim2.new(0,sidebarWidth,1,-60),
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Position = UDim2.new(0,0,0,60),
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BackgroundColor3 = currentTheme["Color Hub 2"],
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}, mainFrame)
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createInstance("UICorner", {CornerRadius = UDim.new(0,10)}, sidebar)
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createInstance("UIListLayout", {
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FillDirection = Enum.FillDirection.Vertical,
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Padding = UDim.new(0,10),
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HorizontalAlignment = Enum.HorizontalAlignment.Center,
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VerticalAlignment = Enum.VerticalAlignment.Top,
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}, sidebar)
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local contentContainer = createInstance("Frame", {
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Name = "ContentContainer",
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Size = UDim2.new(1,-sidebarWidth,1,-60),
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Position = UDim2.new(0,sidebarWidth,0,60),
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BackgroundColor3 = currentTheme["Color Hub 2"],
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}, mainFrame)
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createInstance("UICorner", {CornerRadius = UDim.new(0,10)}, contentContainer)
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local scrollingFrame = createInstance("ScrollingFrame", {
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Size = UDim2.new(1,0,1,0),
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BackgroundTransparency = 1,
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ScrollBarThickness = 8,
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BorderSizePixel = 0,
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}, contentContainer)
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createInstance("UIListLayout", {
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SortOrder = Enum.SortOrder.LayoutOrder,
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Padding = UDim.new(0,10),
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}, scrollingFrame)
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local fpsLabel = createInstance("TextLabel", {
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Name = "FPSLabel",
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Size = UDim2.new(0,100,0,20),
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Position = UDim2.new(1,-110,1,-30),
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BackgroundTransparency = 1,
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TextColor3 = currentTheme["Color Text"],
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Font = Enum.Font.Gotham,
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TextSize = 14,
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Text = "FPS: Calculating...",
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}, mainFrame)
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RunService.Heartbeat:Connect(function(delta)
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local fps = math.floor(1/delta)
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fpsLabel.Text = "FPS: " .. fps
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end)
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local tweenInfoIn = TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out)
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local tweenIn = TweenService:Create(mainFrame, tweenInfoIn, {Position = UDim2.new(0.5,0,0.5,0)})
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tweenIn:Play()
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closeButton.MouseButton1Click:Connect(function()
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local tweenInfoOut = TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.In)
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local tweenOut = TweenService:Create(mainFrame, tweenInfoOut, {Position = UDim2.new(0.5,0,-0.5,0)})
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tweenOut:Play()
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tweenOut.Completed:Connect(function() screenGui:Destroy() end)
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end)
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local dragging = false
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local dragStart, startPos
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topBar.InputBegan:Connect(function(input)
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if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
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dragging = true
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dragStart = input.Position
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startPos = mainFrame.Position
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end
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end)
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topBar.InputChanged:Connect(function(input)
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if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
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local delta = input.Position - dragStart
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local newPos = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
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newPos = clampPosition(newPos, Vector2.new(screenGui.AbsoluteSize.X, screenGui.AbsoluteSize.Y))
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mainFrame.Position = newPos
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end
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end)
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UserInputService.InputEnded:Connect(function(input)
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if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end
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end)
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print("JustHub Window dibuat.")
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local windowObject = {ScreenGui = screenGui, MainFrame = mainFrame, TopBar = topBar, Sidebar = sidebar, ContentContainer = contentContainer, Tabs = {}}
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function windowObject:addTab(tabName)
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tabName = tabName or "Tab"
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local tabButton = createInstance("TextButton", {
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Name = tabName.."Button",
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Text = tabName,
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Size = UDim2.new(1, 0, 0, 30),
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BackgroundColor3 = currentTheme["Color Stroke"],
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TextColor3 = currentTheme["Color Text"],
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Font = Enum.Font.GothamBold,
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TextSize = 16,
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}, self.Sidebar)
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local tabContent = createInstance("Frame", {
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Name = tabName.."Content",
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Size = UDim2.new(1,0,1,0),
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BackgroundTransparency = 1,
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Visible = false,
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}, scrollingFrame)
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local tabObject = {Name = tabName, Button = tabButton, Content = tabContent, Sections = {}}
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table.insert(self.Tabs, tabObject)
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tabButton.MouseButton1Click:Connect(function()
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for _, t in ipairs(self.Tabs) do t.Content.Visible = false end
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tabObject.Content.Visible = true
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end)
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if #self.Tabs == 1 then tabObject.Content.Visible = true end
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function tabObject:addSection(sectionName, sectionHeight)
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sectionName = sectionName or "Section"
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sectionHeight = sectionHeight or 100
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local sectionFrame = createInstance("Frame", {
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Name = sectionName,
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Size = UDim2.new(1, 0, 0, sectionHeight),
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BackgroundColor3 = currentTheme["Color Hub 2"],
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BackgroundTransparency = 0.2,
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}, self.Content)
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createInstance("UICorner", {CornerRadius = UDim.new(0,8)}, sectionFrame)
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local sectionTitle = createInstance("TextLabel", {
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Name = "SectionTitle",
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Text = sectionName,
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Size = UDim2.new(1,0,0,30),
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BackgroundTransparency = 1,
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TextColor3 = currentTheme["Color Text"],
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Font = Enum.Font.GothamBold,
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TextSize = 16,
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TextXAlignment = Enum.TextXAlignment.Left,
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}, sectionFrame)
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local sectionContent = createInstance("Frame", {
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Name = "SectionContent",
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Size = UDim2.new(1,0,1,-30),
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Position = UDim2.new(0,0,0,30),
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BackgroundTransparency = 1,
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}, sectionFrame)
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createInstance("UIListLayout", {
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FillDirection = Enum.FillDirection.Vertical,
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Padding = UDim.new(0,5),
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SortOrder = Enum.SortOrder.LayoutOrder,
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}, sectionContent)
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local sectionObj = {Frame = sectionFrame, Title = sectionTitle, Content = sectionContent}
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table.insert(self.Sections, sectionObj)
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function sectionObj:addMenu(menuName)
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menuName = menuName or "Menu"
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local menuFrame = createInstance("Frame", {
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Name = menuName,
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Size = UDim2.new(1,0,0,40),
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BackgroundColor3 = currentTheme["Color Stroke"],
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BackgroundTransparency = 0.3,
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}, self.Content)
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createInstance("UICorner", {CornerRadius = UDim.new(0,6)}, menuFrame)
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createInstance("TextLabel", {
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Name = "MenuLabel",
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Text = menuName,
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Size = UDim2.new(1,0,1,0),
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BackgroundTransparency = 1,
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TextColor3 = currentTheme["Color Text"],
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Font = Enum.Font.GothamBold,
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TextSize = 16,
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}, menuFrame)
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return menuFrame
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end
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function sectionObj:addToggle(options)
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options = options or {}
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local toggleTitle = options.Name or "Toggle"
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local default = options.Default or false
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local callback = options.Callback or function(state) end
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local toggleFrame = createInstance("Frame", {Name = toggleTitle.."Toggle", Size = UDim2.new(1,0,0,20), BackgroundColor3 = Color3.fromRGB(40,40,40)}, self.Content)
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createInstance("UICorner", {CornerRadius = UDim.new(0,20)}, toggleFrame)
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local label = createInstance("TextLabel", {
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Size = UDim2.new(0.3, 0, 1, 0),
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Position = UDim2.new(0,0,0,0),
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BackgroundTransparency = 1,
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Text = toggleTitle,
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TextColor3 = currentTheme["Color Text"],
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Font = Enum.Font.Gotham,
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TextSize = 12,
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TextXAlignment = Enum.TextXAlignment.Left
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}, toggleFrame)
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local separator = createInstance("Frame", {
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Size = UDim2.new(0,2,1,0),
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Position = UDim2.new(0.3,0,0,0),
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BackgroundColor3 = Color3.fromRGB(255,255,255)
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}, toggleFrame)
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createInstance("UICorner", {CornerRadius = UDim.new(0,1)}, separator)
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local toggleContainer = createInstance("Frame", {
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Size = UDim2.new(0.7, -2, 1, 0),
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Position = UDim2.new(0.3, 2, 0, 0),
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BackgroundTransparency = 1
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}, toggleFrame)
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local toggleSwitch = createInstance("Frame", {
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Size = UDim2.new(0,35,0,15),
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Position = UDim2.new(1, -35, 0.5, -7.5),
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BackgroundColor3 = default and Color3.fromRGB(0,200,0) or Color3.fromRGB(100,100,100),
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BorderSizePixel = 0
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}, toggleContainer)
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createInstance("UICorner", {CornerRadius = UDim.new(0,15)}, toggleSwitch)
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local toggleCircle = createInstance("Frame", {
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Size = UDim2.new(0,13,0,13),
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Position = default and UDim2.new(0,20,0.5,-6.5) or UDim2.new(0,2,0.5,-6.5),
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BackgroundColor3 = Color3.new(1,1,1),
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BorderSizePixel = 0
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}, toggleSwitch)
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createInstance("UICorner", {CornerRadius = UDim.new(1,0)}, toggleCircle)
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local state = default
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if default then callback(true) else callback(false) end
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toggleSwitch.MouseEnter:Connect(function()
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tweenProperty(label, {TextTransparency = 0.5}, 0.15)
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tweenProperty(toggleSwitch, {BackgroundColor3 = Color3.fromRGB(30,30,30)}, 0.15)
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end)
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toggleSwitch.MouseLeave:Connect(function()
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tweenProperty(label, {TextTransparency = 0}, 0.15)
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tweenProperty(toggleSwitch, {BackgroundColor3 = state and Color3.fromRGB(0,200,0) or Color3.fromRGB(100,100,100)}, 0.15)
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end)
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toggleSwitch.MouseButton1Click:Connect(function()
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if not state then
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tweenProperty(toggleCircle, {Position = UDim2.new(0,20,0.5,-6.5)}, 0.3)
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tweenProperty(toggleSwitch, {BackgroundColor3 = Color3.fromRGB(0,200,0)}, 0.3)
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tweenProperty(label, {TextColor3 = Color3.fromRGB(0,255,0)}, 0.3)
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else
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tweenProperty(toggleCircle, {Position = UDim2.new(0,2,0.5,-6.5)}, 0.3)
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tweenProperty(toggleSwitch, {BackgroundColor3 = Color3.fromRGB(100,100,100)}, 0.3)
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tweenProperty(label, {TextColor3 = Color3.fromRGB(255,255,255)}, 0.3)
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end
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state = not state
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callback(state)
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end)
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return toggleFrame
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end
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function sectionObj:addSlider(options)
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options = options or {}
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local sliderName = options.Name or "Slider"
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local min = options.Min or 0
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local max = options.Max or 100
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local default = options.Default or min
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local callback = options.Callback or function(value) end
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local sliderFrame = createInstance("Frame", {Name = sliderName.."Slider", Size = UDim2.new(1,0,0,25), BackgroundTransparency = 1}, self.Content)
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local label = createInstance("TextLabel", {Name = "Label", Text = sliderName, Size = UDim2.new(0.3, 0, 1, 0), Position = UDim2.new(0,0,0,0), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 10}, sliderFrame)
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local separator = createInstance("Frame", {Size = UDim2.new(0,2,1,0), Position = UDim2.new(0.3,0,0,0), BackgroundColor3 = Color3.fromRGB(255,255,255)}, sliderFrame)
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createInstance("UICorner", {CornerRadius = UDim.new(0,1)}, separator)
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local sliderContainer = createInstance("Frame", {Name = "SliderContainer", Size = UDim2.new(0.7, -2, 1, 0), Position = UDim2.new(0.3, 2, 0, 0), BackgroundTransparency = 1}, sliderFrame)
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local sliderBar = createInstance("Frame", {Name = "SliderBar", Size = UDim2.new(1,-20,0,4), Position = UDim2.new(0,10,0.5,-2), BackgroundColor3 = currentTheme["Color Stroke"]}, sliderContainer)
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createInstance("UICorner", {CornerRadius = UDim.new(0,4)}, sliderBar)
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local sliderHandle = createInstance("Frame", {Name = "SliderHandle", Size = UDim2.new(0,12,0,12), BackgroundColor3 = currentTheme["Color Theme"], Position = UDim2.new((default - min)/(max - min), -6, 0.5,-6)}, sliderBar)
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createInstance("UICorner", {CornerRadius = UDim.new(0,4)}, sliderHandle)
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local dragging = false
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sliderHandle.InputBegan:Connect(function(input)
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if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true end
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end)
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sliderHandle.InputEnded:Connect(function(input)
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if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end
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end)
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UserInputService.InputChanged:Connect(function(input)
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if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
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local barAbsPos = sliderBar.AbsolutePosition.X
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||||
local barWidth = sliderBar.AbsoluteSize.X
|
||||
local relativePos = math.clamp((input.Position.X - barAbsPos) / barWidth, 0, 1)
|
||||
sliderHandle.Position = UDim2.new(relativePos, -6, sliderHandle.Position.Y.Scale, sliderHandle.Position.Y.Offset)
|
||||
local value = min + relativePos*(max - min)
|
||||
pcall(callback, value)
|
||||
end
|
||||
end)
|
||||
return sliderFrame
|
||||
end
|
||||
function sectionObj:addTextBox(options)
|
||||
options = options or {}
|
||||
local textBoxName = options.Name or "TextBox"
|
||||
local defaultText = options.Default or ""
|
||||
local callback = options.Callback or function(text) end
|
||||
local textBoxFrame = createInstance("Frame", {Name = textBoxName.."TextBox", Size = UDim2.new(1,0,0,20), BackgroundTransparency = 1}, self.Content)
|
||||
local label = createInstance("TextLabel", {Name = "Label", Text = textBoxName, Size = UDim2.new(0.3, 0, 1, 0), Position = UDim2.new(0,0,0,0), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 10}, textBoxFrame)
|
||||
local textbox = createInstance("TextBox", {Name = "Input", Text = defaultText, Size = UDim2.new(0.7, 0, 1, 0), Position = UDim2.new(0.3,0,0,0), BackgroundColor3 = currentTheme["Color Stroke"], TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 10}, textBoxFrame)
|
||||
textbox.FocusLost:Connect(function(enterPressed)
|
||||
pcall(callback, textbox.Text)
|
||||
end)
|
||||
return textBoxFrame
|
||||
end
|
||||
function sectionObj:addDropdown(options)
|
||||
options = options or {}
|
||||
local dropdownTile = options.Name or "Dropdown"
|
||||
local default = options.Default or ""
|
||||
local list = options.Items or {}
|
||||
local callback = options.Callback or function(selected) end
|
||||
local dropdownFrame = createInstance("Frame", {Name = dropdownTile.."Dropdown", BackgroundTransparency = 1}, self.Content)
|
||||
dropdownFrame.Size = UDim2.new(1,0,0,20)
|
||||
local label = createInstance("TextLabel", {Name = "Label", Text = dropdownTile, Size = UDim2.new(0.3, 0, 1, 0), Position = UDim2.new(0,0,0,0), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 10}, dropdownFrame)
|
||||
local dropdownButton = createInstance("TextButton", {Name = "DropdownButton", Text = (default ~= "" and (default .. " ▼") or "Select ▼"), Size = UDim2.new(0.7, 0, 1, 0), Position = UDim2.new(0.3,0,0,0), BackgroundColor3 = currentTheme["Color Stroke"], Font = Enum.Font.GothamBold, TextSize = 10}, dropdownFrame)
|
||||
local listFrame = createInstance("Frame", {Name = "DropdownList", BackgroundColor3 = currentTheme["Color Hub 2"], Visible = false, Position = UDim2.new(0,0,1,0)}, dropdownFrame)
|
||||
listFrame.Size = UDim2.new(1,0,0,#list*20 + ((#list-1)*2))
|
||||
createInstance("UIListLayout", {Padding = UDim.new(0,2), SortOrder = Enum.SortOrder.LayoutOrder}, listFrame)
|
||||
local dropdown_toggle = false
|
||||
dropdownButton.MouseButton1Click:Connect(function()
|
||||
if dropdown_toggle then
|
||||
tweenProperty(listFrame, {Size = UDim2.new(1,0,0,0)}, 0.15)
|
||||
tweenProperty(dropdownButton, {TextColor3 = currentTheme["Color Text"]}, 0.15)
|
||||
else
|
||||
tweenProperty(listFrame, {Size = UDim2.new(1,0,0,#list*20 + ((#list-1)*2))}, 0.15)
|
||||
tweenProperty(dropdownButton, {TextColor3 = Color3.fromRGB(0,255,0)}, 0.15)
|
||||
end
|
||||
dropdown_toggle = not dropdown_toggle
|
||||
end)
|
||||
for _, option in ipairs(list) do
|
||||
local btn = createInstance("TextButton", {Size = UDim2.new(1, 0, 0, 20), Text = option, TextColor3 = Color3.fromRGB(255,255,255), BackgroundTransparency = 1, Font = Enum.Font.Gotham, TextSize = 10}, listFrame)
|
||||
btn.MouseButton1Click:Connect(function()
|
||||
label.Text = dropdownTile .. " - " .. option
|
||||
pcall(callback, option)
|
||||
tweenProperty(listFrame, {Size = UDim2.new(1,0,0,0)}, 0.15)
|
||||
dropdown_toggle = false
|
||||
end)
|
||||
end
|
||||
return dropdownFrame
|
||||
end
|
||||
function sectionObj:addButton(options)
|
||||
options = options or {}
|
||||
local labelText = options.Name or "Button"
|
||||
local buttonText = options.ButtonText or "Click"
|
||||
local callback = options.Callback or function() end
|
||||
local container = createInstance("Frame", {Name = labelText.."ButtonControl", Size = UDim2.new(1,0,0,30), BackgroundTransparency = 1}, self.Content)
|
||||
local label = createInstance("TextLabel", {Name = "Label", Text = labelText, Size = UDim2.new(0.3, 0, 1, 0), Position = UDim2.new(0,0,0,0), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 10, TextXAlignment = Enum.TextXAlignment.Left}, container)
|
||||
local button = createInstance("TextButton", {Name = "ActionButton", Text = buttonText, Size = UDim2.new(0.7, 0, 0.8, 0), Position = UDim2.new(0.3,0,0.1,0), BackgroundColor3 = currentTheme["Color Theme"], TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 10}, container)
|
||||
createInstance("UICorner", {CornerRadius = UDim.new(0,6)}, button)
|
||||
button.MouseButton1Click:Connect(function() pcall(callback) end)
|
||||
return container
|
||||
end
|
||||
return sectionObj
|
||||
end
|
||||
return tabObject
|
||||
end
|
||||
return windowObject
|
||||
end
|
||||
|
||||
function JustHub:ShowLoadingScreen(duration, callback)
|
||||
duration = duration or 3
|
||||
callback = callback or function() end
|
||||
local player = Players.LocalPlayer
|
||||
local playerGui = player:WaitForChild("PlayerGui")
|
||||
local loadingGui = createInstance("ScreenGui", {Name = "LoadingScreen", ResetOnSpawn = false, IgnoreGuiInset = true}, playerGui)
|
||||
local background = createInstance("Frame", {Size = UDim2.new(1,0,1,0), Position = UDim2.new(0,0,0,0), BackgroundColor3 = Color3.new(0,0,0), BackgroundTransparency = 0.5, BorderSizePixel = 0}, loadingGui)
|
||||
local titleLabel = createInstance("TextLabel", {Text = "JustHub Library", Font = Enum.Font.SourceSansSemibold, TextSize = 20, TextColor3 = getCurrentTheme(JustHub.Save.Theme)["Color Text"], BackgroundTransparency = 1, Size = UDim2.new(0,200,0,50), AnchorPoint = Vector2.new(0.5,0.5), Position = UDim2.new(0.5,0,0.5,-50)}, loadingGui)
|
||||
local progressBarContainer = createInstance("Frame", {Size = UDim2.new(0.5,0,0,20), Position = UDim2.new(0.5,0,0.5,50), AnchorPoint = Vector2.new(0.5,0.5), BackgroundColor3 = getCurrentTheme(JustHub.Save.Theme)["Color Stroke"], BackgroundTransparency = 0.5, BorderSizePixel = 0}, loadingGui)
|
||||
createInstance("UICorner", {CornerRadius = UDim.new(0,4)}, progressBarContainer)
|
||||
local progressBarFill = createInstance("Frame", {Size = UDim2.new(0,0,1,0), BackgroundColor3 = getCurrentTheme(JustHub.Save.Theme)["Color Theme"], BorderSizePixel = 0}, progressBarContainer)
|
||||
createInstance("UICorner", {CornerRadius = UDim.new(0,4)}, progressBarFill)
|
||||
local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
|
||||
local progressTween = TweenService:Create(progressBarFill, tweenInfo, {Size = UDim2.new(1,0,1,0)})
|
||||
progressTween:Play()
|
||||
spawn(function()
|
||||
while progressTween.PlaybackState == Enum.PlaybackState.Playing do
|
||||
tweenProperty(titleLabel, {TextTransparency = 0.5}, 0.5)
|
||||
wait(0.5)
|
||||
tweenProperty(titleLabel, {TextTransparency = 0}, 0.5)
|
||||
wait(0.5)
|
||||
end
|
||||
end)
|
||||
progressTween.Completed:Connect(function()
|
||||
loadingGui:Destroy()
|
||||
callback()
|
||||
end)
|
||||
end
|
||||
|
||||
function JustHub:SaveConfig(config)
|
||||
if writefile then
|
||||
local json = HttpService:JSONEncode(config)
|
||||
writefile("JustHub_Config.json", json)
|
||||
print("Config saved!")
|
||||
else
|
||||
warn("Saving config is not supported in this environment.")
|
||||
end
|
||||
end
|
||||
|
||||
function JustHub:LoadConfig()
|
||||
if readfile then
|
||||
local data = readfile("JustHub_Config.json")
|
||||
local config = HttpService:JSONDecode(data)
|
||||
print("Config loaded!")
|
||||
return config
|
||||
else
|
||||
warn("Loading config is not supported in this environment.")
|
||||
return {}
|
||||
end
|
||||
end
|
||||
|
||||
function JustHub:ToggleUIVisibility()
|
||||
if self.ScreenGui and self.ScreenGui.Parent then
|
||||
self.ScreenGui.Enabled = not self.ScreenGui.Enabled
|
||||
end
|
||||
end
|
||||
|
||||
UserInputService.InputBegan:Connect(function(input, gameProcessed)
|
||||
if not gameProcessed and input.KeyCode == Enum.KeyCode.RightShift then
|
||||
JustHub:ToggleUIVisibility()
|
||||
end
|
||||
end)
|
||||
|
||||
function JustHub:Notify(options)
|
||||
options = options or {}
|
||||
local title = options.Title or ""
|
||||
local message = options.Message or ""
|
||||
local duration = options.Duration or 3
|
||||
local currentTheme = getCurrentTheme(options.Theme) or JustHub.Themes[JustHub.Save.Theme]
|
||||
local player = Players.LocalPlayer
|
||||
local playerGui = player:WaitForChild("PlayerGui")
|
||||
local notificationContainer = playerGui:FindFirstChild("NotificationContainer")
|
||||
if not notificationContainer then
|
||||
notificationContainer = createInstance("ScreenGui", {Name = "NotificationContainer", ResetOnSpawn = false}, playerGui)
|
||||
local containerFrame = createInstance("Frame", {Name = "Container", AnchorPoint = Vector2.new(1,1), Position = UDim2.new(1,-10,1,-10), Size = UDim2.new(0,300,0,0), BackgroundTransparency = 1}, notificationContainer)
|
||||
createInstance("UIListLayout", {SortOrder = Enum.SortOrder.LayoutOrder, Padding = UDim.new(0,10), VerticalAlignment = Enum.VerticalAlignment.Bottom}, containerFrame)
|
||||
notificationContainer.Container = containerFrame
|
||||
end
|
||||
local containerFrame = notificationContainer.Container
|
||||
local notificationFrame = createInstance("Frame", {Name = "Notification", Size = UDim2.new(1,0,0,80), BackgroundColor3 = currentTheme["Color Hub 2"], BackgroundTransparency = 1}, containerFrame)
|
||||
createInstance("UICorner", {CornerRadius = UDim.new(0,8)}, notificationFrame)
|
||||
createInstance("UIStroke", {Color = currentTheme["Color Stroke"], Thickness = 1}, notificationFrame)
|
||||
local titleLabel = createInstance("TextLabel", {Name = "Title", Text = title, Size = UDim2.new(1,-10,0,20), Position = UDim2.new(0,5,0,5), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 16, TextXAlignment = Enum.TextXAlignment.Left}, notificationFrame)
|
||||
local messageLabel = createInstance("TextLabel", {Name = "Message", Text = message, Size = UDim2.new(1,-10,0,40), Position = UDim2.new(0,5,0,30), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Dark Text"], Font = Enum.Font.Gotham, TextSize = 14, TextXAlignment = Enum.TextXAlignment.Left, TextWrapped = true}, notificationFrame)
|
||||
tweenProperty(notificationFrame, {BackgroundTransparency = 0}, 0.5)
|
||||
tweenProperty(titleLabel, {TextTransparency = 0}, 0.5)
|
||||
tweenProperty(messageLabel, {TextTransparency = 0}, 0.5)
|
||||
delay(duration, function()
|
||||
tweenProperty(notificationFrame, {BackgroundTransparency = 1}, 0.5)
|
||||
tweenProperty(titleLabel, {TextTransparency = 1}, 0.5)
|
||||
tweenProperty(messageLabel, {TextTransparency = 1}, 0.5).Completed:Connect(function()
|
||||
notificationFrame:Destroy()
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
return JustHub
|
Loading…
Reference in New Issue
Block a user