local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local HttpService = game:GetService("HttpService") local Players = game:GetService("Players") local Stats = game:GetService("Stats") local JustHub = {} JustHub.Themes = { Darker = { ["Color Hub 1"] = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(25,25,25)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(32,32,32)), ColorSequenceKeypoint.new(1, Color3.fromRGB(25,25,25))}), ["Color Hub 2"] = Color3.fromRGB(30,30,30), ["Color Stroke"] = Color3.fromRGB(40,40,40), ["Color Theme"] = Color3.fromRGB(88,101,242), ["Color Text"] = Color3.fromRGB(243,243,243), ["Color Dark Text"] = Color3.fromRGB(180,180,180) }, Dark = { ["Color Hub 1"] = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(40,40,40)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(47,47,47)), ColorSequenceKeypoint.new(1, Color3.fromRGB(40,40,40))}), ["Color Hub 2"] = Color3.fromRGB(45,45,45), ["Color Stroke"] = Color3.fromRGB(65,65,65), ["Color Theme"] = Color3.fromRGB(65,150,255), ["Color Text"] = Color3.fromRGB(245,245,245), ["Color Dark Text"] = Color3.fromRGB(190,190,190) }, Purple = { ["Color Hub 1"] = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(28,25,30)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(32,32,32)), ColorSequenceKeypoint.new(1, Color3.fromRGB(28,25,30))}), ["Color Hub 2"] = Color3.fromRGB(30,30,30), ["Color Stroke"] = Color3.fromRGB(40,40,40), ["Color Theme"] = Color3.fromRGB(150,0,255), ["Color Text"] = Color3.fromRGB(240,240,240), ["Color Dark Text"] = Color3.fromRGB(180,180,180) } } JustHub.Info = {Version = "1.1.0"} JustHub.Save = {UISize = {550,380}, TabSize = 160, Theme = "Darker"} local function createInstance(className, properties, parent) local inst = Instance.new(className) if properties then for k, v in pairs(properties) do inst[k] = v end end if parent then inst.Parent = parent end return inst end local function tweenProperty(object, propertyTable, duration) local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tween = TweenService:Create(object, tweenInfo, propertyTable) tween:Play() return tween end local function getCurrentTheme(themeChoice) if type(themeChoice) == "table" then return themeChoice else return JustHub.Themes[themeChoice or JustHub.Save.Theme] end end local function clampPosition(position, screenSize) local xOffset = math.clamp(position.X.Offset, 0, screenSize.X) local yOffset = math.clamp(position.Y.Offset, 0, screenSize.Y) return UDim2.new(position.X.Scale, xOffset, position.Y.Scale, yOffset) end function JustHub:CreateWindow(options) options = options or {} local windowName = options.Name or "JustHub Window" local currentTheme = getCurrentTheme(options.Theme) local windowGUID = HttpService:GenerateGUID(false) local finalTitle = windowName .. " [" .. windowGUID .. "]" local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local screenGui = createInstance("ScreenGui", {Name = "JustHub", ResetOnSpawn = false}, playerGui) local uiWidth = JustHub.Save.UISize[1] local uiHeight = JustHub.Save.UISize[2] local mainFrame = createInstance("Frame", { Name = "MainFrame", AnchorPoint = Vector2.new(0.5,0.5), Position = UDim2.new(0.5,0,-0.5,0), Size = UDim2.new(0,uiWidth,0,uiHeight), BackgroundColor3 = currentTheme["Color Hub 2"], }, screenGui) createInstance("UICorner", {CornerRadius = UDim.new(0,12)}, mainFrame) createInstance("UIStroke", {Color = currentTheme["Color Stroke"], Thickness = 2}, mainFrame) createInstance("UIGradient", {Color = currentTheme["Color Hub 1"]}, mainFrame) local topBar = createInstance("Frame", {Name = "TopBar", Size = UDim2.new(1,0,0,60), BackgroundColor3 = currentTheme["Color Hub 2"]}, mainFrame) createInstance("UICorner", {CornerRadius = UDim.new(0,12)}, topBar) local titleLabel = createInstance("TextLabel", { Name = "TitleLabel", Size = UDim2.new(1,-120,1,0), Position = UDim2.new(0,10,0,0), BackgroundTransparency = 1, Text = finalTitle, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 18, TextXAlignment = Enum.TextXAlignment.Left, }, topBar) local function createControlButton(name, image, pos) return createInstance("ImageButton", { Name = name, Size = UDim2.new(0,40,0,40), Position = pos, BackgroundTransparency = 1, Image = image, ImageColor3 = currentTheme["Color Theme"], }, topBar) end local hideButton = createControlButton("HideButton", "rbxassetid://1307617803", UDim2.new(1,-110,0,10)) local maxButton = createControlButton("MaxButton", "rbxassetid://1307617941", UDim2.new(1,-70,0,10)) local closeButton = createControlButton("CloseButton", "rbxassetid://3926305904", UDim2.new(1,-30,0,10)) local sidebarWidth = JustHub.Save.TabSize local sidebar = createInstance("Frame", { Name = "Sidebar", Size = UDim2.new(0,sidebarWidth,1,-60), Position = UDim2.new(0,0,0,60), BackgroundColor3 = currentTheme["Color Hub 2"], }, mainFrame) createInstance("UICorner", {CornerRadius = UDim.new(0,10)}, sidebar) createInstance("UIListLayout", { FillDirection = Enum.FillDirection.Vertical, Padding = UDim.new(0,10), HorizontalAlignment = Enum.HorizontalAlignment.Center, VerticalAlignment = Enum.VerticalAlignment.Top, }, sidebar) local contentContainer = createInstance("Frame", { Name = "ContentContainer", Size = UDim2.new(1,-sidebarWidth,1,-60), Position = UDim2.new(0,sidebarWidth,0,60), BackgroundColor3 = currentTheme["Color Hub 2"], }, mainFrame) createInstance("UICorner", {CornerRadius = UDim.new(0,10)}, contentContainer) local scrollingFrame = createInstance("ScrollingFrame", { Size = UDim2.new(1,0,1,0), BackgroundTransparency = 1, ScrollBarThickness = 8, BorderSizePixel = 0, }, contentContainer) createInstance("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder, Padding = UDim.new(0,10), }, scrollingFrame) local fpsLabel = createInstance("TextLabel", { Name = "FPSLabel", Size = UDim2.new(0,100,0,20), Position = UDim2.new(1,-110,1,-30), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 14, Text = "FPS: Calculating...", }, mainFrame) RunService.Heartbeat:Connect(function(delta) local fps = math.floor(1/delta) fpsLabel.Text = "FPS: " .. fps end) local tweenInfoIn = TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out) local tweenIn = TweenService:Create(mainFrame, tweenInfoIn, {Position = UDim2.new(0.5,0,0.5,0)}) tweenIn:Play() closeButton.MouseButton1Click:Connect(function() local tweenInfoOut = TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.In) local tweenOut = TweenService:Create(mainFrame, tweenInfoOut, {Position = UDim2.new(0.5,0,-0.5,0)}) tweenOut:Play() tweenOut.Completed:Connect(function() screenGui:Destroy() end) end) local dragging = false local dragStart, startPos topBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = mainFrame.Position end end) topBar.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart local newPos = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) newPos = clampPosition(newPos, Vector2.new(screenGui.AbsoluteSize.X, screenGui.AbsoluteSize.Y)) mainFrame.Position = newPos end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) print("JustHub Window dibuat.") local windowObject = { ScreenGui = screenGui, MainFrame = mainFrame, TopBar = topBar, Sidebar = sidebar, ContentContainer = contentContainer, Tabs = {} } function windowObject:addTab(tabName) tabName = tabName or "Tab" local tabButton = createInstance("TextButton", { Name = tabName .. "Button", Text = tabName, Size = UDim2.new(1, -10, 0, 30), BackgroundColor3 = currentTheme["Color Stroke"], TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 16, }, self.Sidebar) local tabContent = createInstance("Frame", { Name = tabName .. "Content", Size = UDim2.new(1,0,1,0), BackgroundTransparency = 1, Visible = false, }, scrollingFrame) local tabObject = { Name = tabName, Button = tabButton, Content = tabContent, Sections = {} } table.insert(self.Tabs, tabObject) tabButton.MouseButton1Click:Connect(function() for _, t in ipairs(self.Tabs) do t.Content.Visible = false end tabObject.Content.Visible = true end) if #self.Tabs == 1 then tabObject.Content.Visible = true end function tabObject:addSection(sectionName, sectionHeight) sectionName = sectionName or "Section" sectionHeight = sectionHeight or 100 local sectionFrame = createInstance("Frame", { Name = sectionName, Size = UDim2.new(1, -20, 0, sectionHeight), BackgroundColor3 = currentTheme["Color Hub 2"], BackgroundTransparency = 0.2, }, self.Content) createInstance("UICorner", {CornerRadius = UDim.new(0,8)}, sectionFrame) local sectionTitle = createInstance("TextLabel", { Name = "SectionTitle", Text = sectionName, Size = UDim2.new(1,0,0,30), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 16, TextXAlignment = Enum.TextXAlignment.Left, }, sectionFrame) local sectionContent = createInstance("Frame", { Name = "SectionContent", Size = UDim2.new(1,0,1,-30), Position = UDim2.new(0,0,0,30), BackgroundTransparency = 1, }, sectionFrame) createInstance("UIListLayout", { FillDirection = Enum.FillDirection.Vertical, Padding = UDim.new(0,5), SortOrder = Enum.SortOrder.LayoutOrder, }, sectionContent) local sectionObj = { Frame = sectionFrame, Title = sectionTitle, Content = sectionContent, } table.insert(self.Sections, sectionObj) function sectionObj:addMenu(menuName) menuName = menuName or "Menu" local menuFrame = createInstance("Frame", { Name = menuName, Size = UDim2.new(1,0,0,40), BackgroundColor3 = currentTheme["Color Stroke"], BackgroundTransparency = 0.3, }, self.Content) createInstance("UICorner", {CornerRadius = UDim.new(0,6)}, menuFrame) createInstance("TextLabel", { Name = "MenuLabel", Text = menuName, Size = UDim2.new(1,0,1,0), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 16, }, menuFrame) return menuFrame end function sectionObj:addToggle(options) options = options or {} local toggleName = options.Name or "Toggle" local default = options.Default or false local callback = options.Callback or function(state) end local toggleFrame = createInstance("Frame", { Name = toggleName .. "Toggle", Size = UDim2.new(1,0,0,20), BackgroundTransparency = 1, }, self.Content) local label = createInstance("TextLabel", { Name = "Label", Text = toggleName, Size = UDim2.new(0.6,0,1,0), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 10, TextXAlignment = Enum.TextXAlignment.Left, }, toggleFrame) local toggleSwitch = createInstance("Frame", { Name = "ToggleSwitch", Size = UDim2.new(0,35,0,15), Position = UDim2.new(0.65,0,0.5,-7.5), BackgroundColor3 = default and Color3.fromRGB(0,200,0) or Color3.fromRGB(100,100,100), BorderSizePixel = 0, AnchorPoint = Vector2.new(0,0.5), }, toggleFrame) createInstance("UICorner", {CornerRadius = UDim.new(0,15)}, toggleSwitch) local toggleCircle = createInstance("Frame", { Name = "ToggleCircle", Size = UDim2.new(0,13,0,13), Position = default and UDim2.new(0,20,0.5,-6.5) or UDim2.new(0,2,0.5,-6.5), BackgroundColor3 = Color3.new(1,1,1), BorderSizePixel = 0, }, toggleSwitch) createInstance("UICorner", {CornerRadius = UDim.new(1,0)}, toggleCircle) local state = default toggleSwitch.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then state = not state if state then TweenService:Create(toggleCircle, TweenInfo.new(0.2), {Position = UDim2.new(0,20,0.5,-6.5)}):Play() TweenService:Create(toggleSwitch, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(0,200,0)}):Play() else TweenService:Create(toggleCircle, TweenInfo.new(0.2), {Position = UDim2.new(0,2,0.5,-6.5)}):Play() TweenService:Create(toggleSwitch, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(100,100,100)}):Play() end pcall(callback, state) end end) return toggleFrame end function sectionObj:addSlider(options) options = options or {} local sliderName = options.Name or "Slider" local min = options.Min or 0 local max = options.Max or 100 local default = options.Default or min local callback = options.Callback or function(value) end local sliderFrame = createInstance("Frame", {Name = sliderName.."Slider", Size = UDim2.new(1,0,0,25), BackgroundTransparency = 1}, self.Content) local label = createInstance("TextLabel", {Name = "Label", Text = sliderName, Size = UDim2.new(0.4,0,1,0), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 10}, sliderFrame) local sliderArea = createInstance("Frame", { Name = "SliderArea", Size = UDim2.new(0.6,0,1,0), Position = UDim2.new(0.4,0,0,0), BackgroundTransparency = 1, }, sliderFrame) local sliderBar = createInstance("Frame", {Name = "SliderBar", Size = UDim2.new(1,-20,0,6), Position = UDim2.new(0,10,0.5,-3), BackgroundColor3 = currentTheme["Color Stroke"]}, sliderArea) createInstance("UICorner", {CornerRadius = UDim.new(0,4)}, sliderBar) local sliderHandle = createInstance("Frame", {Name = "SliderHandle", Size = UDim2.new(0,16,0,16), BackgroundColor3 = currentTheme["Color Theme"], Position = UDim2.new((default - min)/(max - min), -8, 0.5,-8)}, sliderBar) createInstance("UICorner", {CornerRadius = UDim.new(0,4)}, sliderHandle) local dragging = false sliderHandle.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true end end) sliderHandle.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) UserInputService.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local barAbsPos = sliderBar.AbsolutePosition.X local barWidth = sliderBar.AbsoluteSize.X local relativePos = math.clamp((input.Position.X - barAbsPos) / barWidth, 0, 1) sliderHandle.Position = UDim2.new(relativePos, -8, sliderHandle.Position.Y.Scale, sliderHandle.Position.Y.Offset) local value = min + relativePos*(max - min) pcall(callback, value) end end) return sliderFrame end function sectionObj:addTextBox(options) options = options or {} local textBoxName = options.Name or "TextBox" local defaultText = options.Default or "" local callback = options.Callback or function(text) end local textBoxFrame = createInstance("Frame", {Name = textBoxName.."TextBox", Size = UDim2.new(1,0,0,20), BackgroundTransparency = 1}, self.Content) local label = createInstance("TextLabel", {Name = "Label", Text = textBoxName, Size = UDim2.new(0.4,0,1,0), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 10}, textBoxFrame) local textbox = createInstance("TextBox", {Name = "Input", Text = defaultText, Size = UDim2.new(0.55,0,1,0), Position = UDim2.new(0.45,0,0,0), BackgroundColor3 = currentTheme["Color Stroke"], TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 10}, textBoxFrame) textbox.FocusLost:Connect(function(enterPressed) pcall(callback, textbox.Text) end) return textBoxFrame end function sectionObj:addDropdown(options) options = options or {} local dropdownName = options.Name or "Dropdown" local items = options.Items or {} local callback = options.Callback or function(selected) end local dropdownFrame = createInstance("Frame", {Name = dropdownName.."Dropdown", BackgroundTransparency = 1}, self.Content) local layout = createInstance("UIListLayout", {Padding = UDim.new(0,5), SortOrder = Enum.SortOrder.LayoutOrder}, dropdownFrame) dropdownFrame.Size = UDim2.new(1,0,0,30) local label = createInstance("TextLabel", {Name = "Label", Text = dropdownName, Size = UDim2.new(1,0,0,20), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 10}, dropdownFrame) local dropdownButton = createInstance("TextButton", {Name = "DropdownButton", Text = "Select", Size = UDim2.new(1,0,0,30), BackgroundColor3 = currentTheme["Color Stroke"], TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 10}, dropdownFrame) local listFrame = createInstance("Frame", {Name = "DropdownList", BackgroundColor3 = currentTheme["Color Hub 2"], Visible = false}, dropdownFrame) createInstance("UIListLayout", {Padding = UDim.new(0,5), SortOrder = Enum.SortOrder.LayoutOrder}, listFrame) local expanded = false dropdownButton.MouseButton1Click:Connect(function() expanded = not expanded listFrame.Visible = expanded end) for i, item in ipairs(items) do local optionButton = createInstance("TextButton", { Name = "Option"..i, Text = item, Size = UDim2.new(1,0,0,30), BackgroundColor3 = currentTheme["Color Stroke"], TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 10, }, listFrame) optionButton.MouseButton1Click:Connect(function() dropdownButton.Text = item expanded = false listFrame.Visible = false pcall(callback, item) end) end return dropdownFrame end function sectionObj:addButton(options) options = options or {} local labelText = options.Name or "Button" local buttonText = options.ButtonText or "Click" local callback = options.Callback or function() end local container = createInstance("Frame", { Name = labelText.."ButtonControl", Size = UDim2.new(1,0,0,30), BackgroundTransparency = 1, }, self.Content) local label = createInstance("TextLabel", { Name = "Label", Text = labelText, Size = UDim2.new(0.6,0,1,0), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 10, TextXAlignment = Enum.TextXAlignment.Left, }, container) local button = createInstance("TextButton", { Name = "ActionButton", Text = buttonText, Size = UDim2.new(0.35,0,0.8,0), Position = UDim2.new(0.65,0,0.1,0), BackgroundColor3 = currentTheme["Color Theme"], TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 10, }, container) createInstance("UICorner", {CornerRadius = UDim.new(0,6)}, button) button.MouseButton1Click:Connect(function() pcall(callback) end) return container end return sectionObj end return tabObject end return windowObject end function JustHub:ShowLoadingScreen(duration, callback) duration = duration or 3 callback = callback or function() end local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local loadingGui = createInstance("ScreenGui", {Name = "LoadingScreen", ResetOnSpawn = false, IgnoreGuiInset = true}, playerGui) local background = createInstance("Frame", { Size = UDim2.new(1,0,1,0), Position = UDim2.new(0,0,0,0), BackgroundColor3 = Color3.new(0,0,0), BackgroundTransparency = 0.5, BorderSizePixel = 0, }, loadingGui) local titleLabel = createInstance("TextLabel", { Text = "JustHub Library", Font = Enum.Font.SourceSansSemibold, TextSize = 20, TextColor3 = getCurrentTheme(JustHub.Save.Theme)["Color Text"], BackgroundTransparency = 1, Size = UDim2.new(0,200,0,50), AnchorPoint = Vector2.new(0.5,0.5), Position = UDim2.new(0.5,0,0.5,-50), }, loadingGui) local progressBarContainer = createInstance("Frame", { Size = UDim2.new(0.5,0,0,20), Position = UDim2.new(0.5,0,0.5,50), AnchorPoint = Vector2.new(0.5,0.5), BackgroundColor3 = getCurrentTheme(JustHub.Save.Theme)["Color Stroke"], BackgroundTransparency = 0.5, BorderSizePixel = 0, }, loadingGui) createInstance("UICorner", {CornerRadius = UDim.new(0,4)}, progressBarContainer) local progressBarFill = createInstance("Frame", { Size = UDim2.new(0,0,1,0), BackgroundColor3 = getCurrentTheme(JustHub.Save.Theme)["Color Theme"], BorderSizePixel = 0, }, progressBarContainer) createInstance("UICorner", {CornerRadius = UDim.new(0,4)}, progressBarFill) local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local progressTween = TweenService:Create(progressBarFill, tweenInfo, {Size = UDim2.new(1,0,1,0)}) progressTween:Play() spawn(function() while progressTween.PlaybackState == Enum.PlaybackState.Playing do tweenProperty(titleLabel, {TextTransparency = 0.5}, 0.5) wait(0.5) tweenProperty(titleLabel, {TextTransparency = 0}, 0.5) wait(0.5) end end) progressTween.Completed:Connect(function() loadingGui:Destroy() callback() end) end function JustHub:SaveConfig(config) if writefile then local json = HttpService:JSONEncode(config) writefile("JustHub_Config.json", json) print("Config saved!") else warn("Saving config is not supported in this environment.") end end function JustHub:LoadConfig() if readfile then local data = readfile("JustHub_Config.json") local config = HttpService:JSONDecode(data) print("Config loaded!") return config else warn("Loading config is not supported in this environment.") return {} end end function JustHub:ToggleUIVisibility() if self.ScreenGui and self.ScreenGui.Parent then self.ScreenGui.Enabled = not self.ScreenGui.Enabled end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == Enum.KeyCode.RightShift then JustHub:ToggleUIVisibility() end end) function JustHub:Notify(options) options = options or {} local title = options.Title or "" local message = options.Message or "" local duration = options.Duration or 3 local currentTheme = getCurrentTheme(options.Theme) or JustHub.Themes[JustHub.Save.Theme] local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local notificationContainer = playerGui:FindFirstChild("NotificationContainer") if not notificationContainer then notificationContainer = createInstance("ScreenGui", {Name = "NotificationContainer", ResetOnSpawn = false}, playerGui) local containerFrame = createInstance("Frame", { Name = "Container", AnchorPoint = Vector2.new(1,1), Position = UDim2.new(1,-10,1,-10), Size = UDim2.new(0,300,0,0), BackgroundTransparency = 1, }, notificationContainer) createInstance("UIListLayout", {SortOrder = Enum.SortOrder.LayoutOrder, Padding = UDim.new(0,10), VerticalAlignment = Enum.VerticalAlignment.Bottom}, containerFrame) notificationContainer.Container = containerFrame end local containerFrame = notificationContainer.Container local notificationFrame = createInstance("Frame", { Name = "Notification", Size = UDim2.new(1,0,0,80), BackgroundColor3 = currentTheme["Color Hub 2"], BackgroundTransparency = 1, }, containerFrame) createInstance("UICorner", {CornerRadius = UDim.new(0,8)}, notificationFrame) createInstance("UIStroke", {Color = currentTheme["Color Stroke"], Thickness = 1}, notificationFrame) local titleLabel = createInstance("TextLabel", { Name = "Title", Text = title, Size = UDim2.new(1,-10,0,20), Position = UDim2.new(0,5,0,5), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 16, TextXAlignment = Enum.TextXAlignment.Left, }, notificationFrame) local messageLabel = createInstance("TextLabel", { Name = "Message", Text = message, Size = UDim2.new(1,-10,0,40), Position = UDim2.new(0,5,0,30), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Dark Text"], Font = Enum.Font.Gotham, TextSize = 14, TextXAlignment = Enum.TextXAlignment.Left, TextWrapped = true, }, notificationFrame) tweenProperty(notificationFrame, {BackgroundTransparency = 0}, 0.5) tweenProperty(titleLabel, {TextTransparency = 0}, 0.5) tweenProperty(messageLabel, {TextTransparency = 0}, 0.5) delay(duration, function() tweenProperty(notificationFrame, {BackgroundTransparency = 1}, 0.5) tweenProperty(titleLabel, {TextTransparency = 1}, 0.5) tweenProperty(messageLabel, {TextTransparency = 1}, 0.5).Completed:Connect(function() notificationFrame:Destroy() end) end) end return JustHub