--[[ JustShare Hub Version: 2.1 Description: - This script combines advanced features including Auto Farm, Auto Sell, Auto Rebirth, X-Ray, ESP for players and chests (with additional ESP Lines), Tool Destroyer, Anti-AFK, God Mode, Invisible Mode, NoClip, and several troll/utility tools. - Each tab is divided into two sections (Left and Right) to separate core functionality from extra settings. - Parameters such as Farming Speed, Walk Speed, Fly Speed, and Boost Multiplier are adjustable. - Additional features include: • Anti-AFK implementations • ESP Lines • NoClip (pass through walls) • Extensive Troll features (Kill All, Explode All, Teleport, Gravity, Dance, etc.) - Note: Enjoy😘 --]] ---------- [ Libraries & Services ]---------- local Library = loadstring(game:HttpGet("https://pastebin.com/raw/b5QLVFiM"))() local Players = game:GetService("Players") local StarterGui = game:GetService("StarterGui") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local PathfindingService = game:GetService("PathfindingService") local VirtualInputManager= game:GetService("VirtualInputManager") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") local backpack = player:WaitForChild("Backpack") local playerGui = player:WaitForChild("PlayerGui") local mouse = player:GetMouse() ---------- [ Global Variables & Settings ]---------- local Farm = false local Rebirth = false local IsSelling = false local AutoFarmAI = false local ESPEnabled = false local FarmPaused = false local XRayEnabled = false local AutoSellEnabled = false local ESPPlayerEnabled = false local VisualEffectsEnabled = true local ToolDestroyerEnabled = false local GodModeEnabled = false local InvisibleEnabled = false local NoclipEnabled = false -- New: NoClip local CurrentChest = nil local FarmingSpeed = 0.001 local XRayTransparency = 0.2 local PlayerHighlights = {} -- Stores ESP info for players local ChestHighlights = {} -- Stores ESP info for chests local ESPLineObjects = {} -- Stores ESP lines for players (new feature) -- Additional Tools (in Tools tab) local InfiniteJumpEnabled = false local FlyEnabled = false local FlySpeed = 50 -- Default Fly Speed local SpeedBoostEnabled = false local SpeedBoostMultiplier = 2 -- Default Boost Multiplier local BaseWalkSpeed = humanoid.WalkSpeed -- Save initial walk speed ---------- [ Helper Functions ]---------- -- Sends a notification to the player local function notify(title, text) StarterGui:SetCore("SendNotification", { Title = title, Text = text, Duration = 5, }) end -- Disable all Anti-AFK connections (method 1) local function disableAFK() for _, con in ipairs(getconnections(player.Idled)) do con:Disable() end end -- Alternate Anti-AFK using simulated input (method 2) local function antiAFKLoop() while AntiAFKEnabled do task.wait(50) pcall(function() VirtualInputManager:SendKeyEvent(true, "LeftShift", false, nil) VirtualInputManager:SendKeyEvent(false, "LeftShift", false, nil) end) end end -- God Mode: Constantly sets health to maximum local function enableGodMode() spawn(function() while GodModeEnabled do if humanoid and humanoid.Health < humanoid.MaxHealth then humanoid.Health = humanoid.MaxHealth end task.wait(0.1) end end) end -- Set character invisibility by toggling transparency local function setInvisible(state) if character then for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = state and 1 or 0 end end end end -- Teleport the local player near a random other player local function teleportToRandomPlayer() local playersList = Players:GetPlayers() local candidates = {} for _, p in ipairs(playersList) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then table.insert(candidates, p) end end if #candidates > 0 then local target = candidates[math.random(1, #candidates)] if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then rootPart.CFrame = target.Character.HumanoidRootPart.CFrame * CFrame.new(5, 0, 0) notify("Teleport", "Teleported to " .. target.Name) end end end -- Randomize positions of all players around the local player local function randomizePlayerPositions() local localChar = player.Character if not (localChar and localChar:FindFirstChild("HumanoidRootPart")) then return end local rootPos = localChar.HumanoidRootPart.CFrame for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then pcall(function() p.Character.HumanoidRootPart.CFrame = rootPos * CFrame.new(math.random(-10,10), 0, math.random(-10,10)) end) end end notify("Troll", "Player positions randomized.") end local function teleportToRandomLocation() local randomOffset = Vector3.new(math.random(-50,50), 0, math.random(-50,50)) rootPart.CFrame = CFrame.new(rootPart.Position + randomOffset) notify("Teleport", "Teleported to a random location.") end local function updateESPLine(targetPlayer) if targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then local startPos = rootPart.Position local targetPos = targetPlayer.Character.HumanoidRootPart.Position if not ESPLineObjects[targetPlayer] then local attachment0 = Instance.new("Attachment") attachment0.WorldPosition = startPos attachment0.Parent = rootPart local attachment1 = Instance.new("Attachment") attachment1.WorldPosition = targetPos attachment1.Parent = targetPlayer.Character.HumanoidRootPart local beam = Instance.new("Beam") beam.Attachment0 = attachment0 beam.Attachment1 = attachment1 beam.Color = ColorSequence.new(Color3.new(0, 1, 0)) beam.Width0 = 0.1 beam.Width1 = 0.1 beam.FaceCamera = true beam.Parent = rootPart ESPLineObjects[targetPlayer] = {beam = beam, attachment0 = attachment0, attachment1 = attachment1} else local objs = ESPLineObjects[targetPlayer] objs.attachment0.WorldPosition = startPos objs.attachment1.WorldPosition = targetPos end end end -- Clean up ESP line for a player local function removeESPLine(targetPlayer) if ESPLineObjects[targetPlayer] then local objs = ESPLineObjects[targetPlayer] if objs.beam then objs.beam:Destroy() end if objs.attachment0 then objs.attachment0:Destroy() end if objs.attachment1 then objs.attachment1:Destroy() end ESPLineObjects[targetPlayer] = nil end end ---------- [ Window & Tabs Setup ]---------- local Window = Library:CreateWindow('JustShare - Hub Advanced Pro') local Tabs = { Home = Window:addTab('•Home + Settings'), ESP = Window:addTab('•ESP'), Troll = Window:addTab('•Troll'), Tools = Window:addTab('•Tools'), } ---------- [ SECTION: HOME TAB ]---------- local Home_Left = Tabs.Home:addSection() -- Primary Settings Section local Home_Right = Tabs.Home:addSection() -- Advanced Settings Section local Main_Home = Home_Left:addMenu("#Home") ---------- [ HOME TAB FUNCTIONS ]---------- local function DestroyTools() while ToolDestroyerEnabled do if character then for _, tool in ipairs(character:GetChildren()) do if tool:IsA("Tool") then pcall(function() tool:Destroy() end) end end end if backpack then for _, tool in ipairs(backpack:GetChildren()) do if tool:IsA("Tool") then pcall(function() tool:Destroy() end) end end end task.wait(0.1) end end local function Sell() if IsSelling then return end IsSelling = true local localChar = player.Character if localChar and localChar:FindFirstChild("HumanoidRootPart") then local oldPos = localChar.HumanoidRootPart.CFrame localChar.HumanoidRootPart.CFrame = CFrame.new(3, 10, -160) task.wait(0.1) pcall(function() ReplicatedStorage.Events.AreaSell:FireServer() end) task.wait(0.1) localChar.HumanoidRootPart.CFrame = oldPos end IsSelling = false end local function AutoFarmLoop() while Farm do if FarmPaused then task.wait(0.3) else local localChar = player.Character if not localChar then continue end local tool = localChar:FindFirstChildOfClass("Tool") or backpack:FindFirstChildOfClass("Tool") if not tool then notify("Error!", "No tool found! Disabling Auto Farm.") Farm = false return elseif not localChar:FindFirstChildOfClass("Tool") then pcall(function() localChar.Humanoid:EquipTool(tool) end) task.wait(0.1) end if CurrentChest and CurrentChest.Parent then local targetPosition = CurrentChest.Position if (rootPart.Position - targetPosition).Magnitude > 0.5 then rootPart.CFrame = CFrame.new(targetPosition) end if tool:FindFirstChild("RemoteClick") then pcall(function() tool.RemoteClick:FireServer(CurrentChest) end) end task.wait(FarmingSpeed) if AutoSellEnabled and playerGui.Gui and playerGui.Gui.Popups and playerGui.Gui.Popups.BackpackFull and playerGui.Gui.Popups.BackpackFull.Visible then FarmPaused = true Sell() FarmPaused = false end else CurrentChest = nil for _, v in ipairs(workspace.SandBlocks:GetChildren()) do if not Farm then break end if v:FindFirstChild("Chest") then CurrentChest = v v.CanCollide = false if localChar then local targetPosition = v.Position if (rootPart.Position - targetPosition).Magnitude > 0.5 then rootPart.CFrame = CFrame.new(targetPosition) end if tool:FindFirstChild("RemoteClick") then pcall(function() tool.RemoteClick:FireServer(v) end) end task.wait(0.05) end break end end end end task.wait(0.05) end end Main_Home:addToggle('Auto Farm', false, function(state) Farm = state if state then local localChar = player.Character local tool = localChar and localChar:FindFirstChildOfClass("Tool") or backpack:FindFirstChildOfClass("Tool") if not tool then notify("Error!", "No tool found! Auto Farm disabled.") Farm = false return end if localChar and not localChar:FindFirstChildOfClass("Tool") then pcall(function() localChar.Humanoid:EquipTool(tool) end) task.wait(0.1) end notify("Success!", "Auto Farm enabled.") task.spawn(AutoFarmLoop) else notify("Info", "Auto Farm disabled.") end end) Main_Home:addToggle('Auto Farm With AI', false, function(state) AutoFarmAI = state if AutoFarmAI then notify("Auto Farm AI Enabled", "Auto Farm AI is now active.") task.spawn(function() while AutoFarmAI do task.wait(1) end end) else notify("Auto Farm AI Disabled", "Auto Farm AI is now disabled.") end end) Main_Home:addToggle('Auto Sell', false, function(state) AutoSellEnabled = state notify("Success!", "Auto Sell " .. (state and "enabled." or "disabled.")) end) Main_Home:addToggle('Auto Rebirth', false, function(state) Rebirth = state if Rebirth then notify("Auto Rebirth Enabled", "Auto Rebirth is now active.") task.spawn(function() while Rebirth do task.wait(1) local coinsText = playerGui.Gui.Buttons.Coins.Amount.Text:gsub(',', '') local rebirthCostText = playerGui.Gui.Rebirth.Needed.Coins.Amount.Text:gsub(',', '') local coins = tonumber(coinsText) local cost = tonumber(rebirthCostText) if coins and cost and coins > cost then warn('Rebirth triggered!') pcall(function() ReplicatedStorage.Events.Rebirth:FireServer() end) if playerGui.ToolBox then playerGui.ToolBox.Text = "Bucket" end repeat task.wait(0.1) until playerGui.Gui.Popups.GiveReward and playerGui.Gui.Popups.GiveReward.Visible == true playerGui.Gui.Popups.GiveReward.Visible = false task.wait() end end end) end end) Main_Home:addToggle('X-Ray', false, function(state) XRayEnabled = state if XRayEnabled then for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and not obj:IsDescendantOf(player.Character) then obj.Transparency = XRayTransparency end end notify("X-Ray Enabled", "Objects are now transparent.") else for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("BasePart") then obj.Transparency = 0 end end notify("X-Ray Disabled", "Objects are now back to normal.") end end) local Home_Right_Menu = Home_Right:addMenu("#Settings") Home_Right_Menu:addTextbox('Farming Speed', tostring(FarmingSpeed), function(value) local newSpeed = tonumber(value) if newSpeed and newSpeed > 0 then FarmingSpeed = newSpeed notify("Farming Speed Updated", "Farming speed set to: " .. tostring(newSpeed)) else notify("Invalid Input", "Enter a valid positive number for Farming Speed.") end end) Home_Right_Menu:addToggle("Anti-AFK", false, function(state) AntiAFKEnabled = state if AntiAFKEnabled then disableAFK() task.spawn(antiAFKLoop) notify("Anti-AFK Enabled", "Idle kick prevention active.") else notify("Anti-AFK Disabled", "Idle kick prevention off.") end end) ---------- [ SECTION: ESP TAB ]---------- local ESP_Left = Tabs.ESP:addSection() -- ESP for Players local ESP_Right = Tabs.ESP:addSection() -- ESP for Chests / Extras local ESP_Left_Menu = ESP_Left:addMenu("#Player ESP") local ESP_Right_Menu = ESP_Right:addMenu("#Chest ESP / Extras") local espLinesToggle = nil ESP_Left_Menu:addToggle('ESP Player', false, function(state) ESPPlayerEnabled = state local function AddPlayerESP(targetPlayer) if targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then local highlight = Instance.new("Highlight") highlight.Parent = targetPlayer.Character highlight.Adornee = targetPlayer.Character.HumanoidRootPart highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.OutlineTransparency = 0.5 local billboard = Instance.new("BillboardGui") billboard.Parent = targetPlayer.Character billboard.Adornee = targetPlayer.Character.HumanoidRootPart billboard.Size = UDim2.new(0, 100, 0, 50) billboard.StudsOffset = Vector3.new(0, 3, 0) billboard.AlwaysOnTop = true local nameLabel = Instance.new("TextLabel") nameLabel.Parent = billboard nameLabel.Size = UDim2.new(1, 0, 1, 0) nameLabel.Text = targetPlayer.Name nameLabel.TextColor3 = Color3.new(1,1,1) nameLabel.BackgroundTransparency = 1 nameLabel.TextStrokeTransparency = 0.5 local distanceLabel = Instance.new("TextLabel") distanceLabel.Parent = billboard distanceLabel.Size = UDim2.new(1, 0, 0, 20) distanceLabel.Position = UDim2.new(0, 0, 1, 0) distanceLabel.TextColor3 = Color3.new(1,1,1) distanceLabel.BackgroundTransparency = 1 distanceLabel.TextStrokeTransparency = 0.5 task.spawn(function() while ESPPlayerEnabled and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") do local dist = (targetPlayer.Character.HumanoidRootPart.Position - rootPart.Position).Magnitude distanceLabel.Text = string.format("Distance: %.2f", dist) if espLinesToggle and espLinesToggle.state then updateESPLine(targetPlayer) end task.wait(1) end end) table.insert(PlayerHighlights, {player = targetPlayer, highlight = highlight, billboard = billboard}) end end local function RemovePlayerESP(targetPlayer) for i, esp in ipairs(PlayerHighlights) do if esp.player == targetPlayer then if esp.highlight then esp.highlight:Destroy() end if esp.billboard then esp.billboard:Destroy() end table.remove(PlayerHighlights, i) removeESPLine(targetPlayer) break end end end if ESPPlayerEnabled then notify("ESP Player Enabled", "Player highlights and distances are now visible.") for _, p in ipairs(Players:GetPlayers()) do if p ~= player then AddPlayerESP(p) end end Players.PlayerAdded:Connect(function(p) if p ~= player then AddPlayerESP(p) end end) Players.PlayerRemoving:Connect(function(p) RemovePlayerESP(p) end) if not espLinesToggle then espLinesToggle = ESP_Left_Menu:addToggle("ESP Lines", false, function(lineState) for _, p in ipairs(Players:GetPlayers()) do if p ~= player then if lineState then updateESPLine(p) else removeESPLine(p) end end end end) end else notify("ESP Player Disabled", "Player highlights and distances are now hidden.") for _, esp in ipairs(PlayerHighlights) do if esp.highlight then esp.highlight:Destroy() end if esp.billboard then esp.billboard:Destroy() end end PlayerHighlights = {} for p, _ in pairs(ESPLineObjects) do removeESPLine(p) end if espLinesToggle then Library:DestroyGui(espLinesToggle) espLinesToggle = nil end end end) ESP_Right_Menu:addToggle('ESP Chest', false, function(state) ESPEnabled = state if ESPEnabled then for _, v in ipairs(workspace.SandBlocks:GetChildren()) do if v:FindFirstChild("Chest") then local highlight = Instance.new("Highlight") highlight.Parent = v highlight.Adornee = v highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.OutlineTransparency = 0.5 table.insert(ChestHighlights, highlight) end end else for _, h in ipairs(ChestHighlights) do h:Destroy() end ChestHighlights = {} end end) task.spawn(function() while true do if ESPEnabled then for _, v in ipairs(workspace.SandBlocks:GetChildren()) do if v:FindFirstChild("Chest") then local exists = false for _, h in ipairs(ChestHighlights) do if h.Adornee == v then exists = true break end end if not exists then local highlight = Instance.new("Highlight") highlight.Parent = v highlight.Adornee = v highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.OutlineTransparency = 0.5 table.insert(ChestHighlights, highlight) end end end for i = #ChestHighlights, 1, -1 do local h = ChestHighlights[i] if not h.Adornee or not h.Adornee.Parent then h:Destroy() table.remove(ChestHighlights, i) end end end task.wait(1) end end) ---------- [ SECTION: TROLL TAB ]---------- local Troll_Left = Tabs.Troll:addSection() -- Troll Tools Section local Troll_Right = Tabs.Troll:addSection() -- Troll Actions Section local Troll_Left_Menu = Troll_Left:addMenu("#Troll") local Troll_Right_Menu = Troll_Right:addMenu("#Actions") -- Existing Troll Feature: Remove Tool Troll_Left_Menu:addToggle('Remove Tool', false, function(state) ToolDestroyerEnabled = state if ToolDestroyerEnabled then notify("Tool Destroyer Enabled", "All tools will be removed automatically.") task.spawn(DestroyTools) else notify("Tool Destroyer Disabled", "Tool removal has been stopped.") end end) local joinIslandEvent = ReplicatedStorage:FindFirstChild("Events") and ReplicatedStorage.Events:FindFirstChild("JoinIsland") if not joinIslandEvent then warn("JoinIsland Event not found! Ensure it exists in ReplicatedStorage.Events.") end Troll_Right_Menu:addToggle("Bring All Players (Instant)", _G.BringAllPlayers or false, function(value) _G.BringAllPlayers = value if _G.BringAllPlayers then task.spawn(function() local localChar = player.Character if localChar and localChar:FindFirstChild("HumanoidRootPart") then local rootPos = localChar.HumanoidRootPart.CFrame for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then pcall(function() if joinIslandEvent then joinIslandEvent:FireServer(p) else p.Character.HumanoidRootPart.CFrame = rootPos + Vector3.new(math.random(-5,5), 0, math.random(-5,5)) end end) end end end end) end end) Troll_Right_Menu:addButton("Teleport to Random Player", function() teleportToRandomPlayer() end) Troll_Right_Menu:addButton("Randomize Player Positions", function() randomizePlayerPositions() end) Troll_Right_Menu:addButton("Kill All", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("Humanoid") then pcall(function() p.Character:BreakJoints() end) end end notify("Troll", "Kill All executed!") end) Troll_Right_Menu:addButton("Explode All", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local explosion = Instance.new("Explosion") explosion.BlastRadius = 10 explosion.BlastPressure = 50000 explosion.Position = p.Character.HumanoidRootPart.Position explosion.Parent = workspace end end notify("Troll", "Explode All executed!") end) Troll_Right_Menu:addButton("Freeze All", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character then for _, part in ipairs(p.Character:GetDescendants()) do if part:IsA("BasePart") then part.Anchored = true end end end end notify("Troll", "Freeze All executed!") end) Troll_Right_Menu:addButton("Unfreeze All", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character then for _, part in ipairs(p.Character:GetDescendants()) do if part:IsA("BasePart") then part.Anchored = false end end end end notify("Troll", "Unfreeze All executed!") end) Troll_Right_Menu:addButton("Teleport All to Local", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then p.Character.HumanoidRootPart.CFrame = rootPart.CFrame + Vector3.new(math.random(-3,3), 0, math.random(-3,3)) end end notify("Troll", "Teleport All to Local executed!") end) Troll_Right_Menu:addButton("Teleport All to Random", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then p.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(-500,500), 10, math.random(-500,500)) end end notify("Troll", "Teleport All to Random executed!") end) Troll_Right_Menu:addButton("Swap All Positions", function() local positions = {} for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then table.insert(positions, p.Character.HumanoidRootPart.CFrame) end end for i, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") and positions[i] then p.Character.HumanoidRootPart.CFrame = positions[i] end end notify("Troll", "Swap All Positions executed!") end) Troll_Right_Menu:addButton("Set Gravity Low", function() workspace.Gravity = 10 notify("Troll", "Gravity set to low!") end) Troll_Right_Menu:addButton("Set Gravity High", function() workspace.Gravity = 300 notify("Troll", "Gravity set to high!") end) Troll_Right_Menu:addButton("Force Dance All", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then spawn(function() local duration = 5 local startTime = tick() while tick() - startTime < duration do p.Character.HumanoidRootPart.CFrame = p.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(20), 0) task.wait(0.1) end end) end end notify("Troll", "Force Dance All executed!") end) Troll_Right_Menu:addButton("Rename All Players", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player then p.DisplayName = "Trolled!" end end notify("Troll", "Rename All Players executed!") end) Troll_Right_Menu:addButton("Spawn Bricks Rain", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then for i = 1, 5 do local brick = Instance.new("Part") brick.Size = Vector3.new(4,1,4) brick.Position = p.Character.HumanoidRootPart.Position + Vector3.new(math.random(-3,3), 50, math.random(-3,3)) brick.Anchored = false brick.Parent = workspace game.Debris:AddItem(brick, 5) end end end notify("Troll", "Spawn Bricks Rain executed!") end) Troll_Right_Menu:addButton("Spin All Players", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then spawn(function() local duration = 5 local startTime = tick() while tick() - startTime < duration do p.Character.HumanoidRootPart.CFrame = p.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(30), 0) task.wait(0.1) end end) end end notify("Troll", "Spin All Players executed!") end) Troll_Right_Menu:addButton("Fake Server Crash", function() spawn(function() local duration = 3 local startTime = tick() while tick() - startTime < duration do local explosion = Instance.new("Explosion") explosion.BlastRadius = 15 explosion.BlastPressure = 100000 explosion.Position = rootPart.Position + Vector3.new(math.random(-5,5), 0, math.random(-5,5)) explosion.Parent = workspace task.wait(0.2) end end) notify("Troll", "Fake Server Crash executed!") end) Troll_Right_Menu:addButton("Color All Players", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character then for _, part in ipairs(p.Character:GetDescendants()) do if part:IsA("BasePart") then part.BrickColor = BrickColor.Random() end end end end notify("Troll", "Color All Players executed!") end) Troll_Right_Menu:addButton("Anchor All Players", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character then for _, part in ipairs(p.Character:GetDescendants()) do if part:IsA("BasePart") then part.Anchored = true end end end end notify("Troll", "Anchor All Players executed!") end) Troll_Right_Menu:addButton("Explode Self", function() if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local explosion = Instance.new("Explosion") explosion.BlastRadius = 10 explosion.BlastPressure = 50000 explosion.Position = player.Character.HumanoidRootPart.Position explosion.Parent = workspace notify("Troll", "Explode Self executed!") end end) Troll_Right_Menu:addButton("Chain Lightning", function() local function getNearestPlayer(fromPos) local nearest, minDist = nil, math.huge for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local dist = (p.Character.HumanoidRootPart.Position - fromPos).Magnitude if dist < minDist then minDist = dist nearest = p end end end return nearest end local currentPos = rootPart.Position for i = 1, 5 do local target = getNearestPlayer(currentPos) if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local explosion = Instance.new("Explosion") explosion.BlastRadius = 8 explosion.BlastPressure = 80000 explosion.Position = target.Character.HumanoidRootPart.Position explosion.Parent = workspace currentPos = target.Character.HumanoidRootPart.Position task.wait(0.5) else break end end notify("Troll", "Chain Lightning executed!") end) -- 19. Force Respawn All: Memaksa semua pemain (selain lokal) respawn Troll_Right_Menu:addButton("Force Respawn All", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character then p.Character:BreakJoints() end end notify("Troll", "Force Respawn All executed!") end) -- 20. Spin Self: Putar karakter pemain lokal selama 5 detik Troll_Right_Menu:addButton("Spin Self", function() if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local duration = 5 local startTime = tick() while tick() - startTime < duration do player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(30), 0) task.wait(0.1) end notify("Troll", "Spin Self executed!") end end) -- 21. Random Freeze All: Secara acak anchor sebagian bagian dari karakter pemain (selain lokal) Troll_Right_Menu:addButton("Random Freeze All", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character then for _, part in ipairs(p.Character:GetDescendants()) do if part:IsA("BasePart") then part.Anchored = (math.random() < 0.5) end end end end notify("Troll", "Random Freeze All executed!") end) ---------- [ SECTION: TOOLS TAB ]---------- local Tools_Left = Tabs.Tools:addSection() -- Primary Tools Section local Main_Tools = Tools_Left:addMenu("#Tools") local Tools_Right = Tabs.Tools:addSection() -- Extra Tools Section local Extra_Tools = Tools_Right:addMenu("#Extra Tools") Main_Tools:addButton("Reset Character", function() if player.Character then player.Character:BreakJoints() notify("Reset Character", "Character will respawn shortly.") end end) Main_Tools:addButton("Teleport to Cursor", function() if mouse and rootPart then local targetPos = mouse.Hit.p rootPart.CFrame = CFrame.new(targetPos) notify("Teleport", "Teleported to cursor position.") end end) Main_Tools:addButton("Teleport to Random Location", function() teleportToRandomLocation() end) Extra_Tools:addTextbox("Set Walk Speed", tostring(BaseWalkSpeed), function(value) local newSpeed = tonumber(value) if newSpeed and newSpeed > 0 then BaseWalkSpeed = newSpeed if SpeedBoostEnabled then humanoid.WalkSpeed = BaseWalkSpeed * SpeedBoostMultiplier else humanoid.WalkSpeed = BaseWalkSpeed end notify("Walk Speed", "Walk speed set to " .. tostring(newSpeed)) else notify("Invalid Input", "Enter a valid positive number for Walk Speed.") end end) Extra_Tools:addToggle("Infinite Jump", false, function(state) InfiniteJumpEnabled = state notify("Infinite Jump", state and "Infinite Jump enabled." or "Infinite Jump disabled.") end) UserInputService.JumpRequest:Connect(function() if InfiniteJumpEnabled then if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end) Extra_Tools:addToggle("Fly Mode", false, function(state) FlyEnabled = state if FlyEnabled then notify("Fly Mode", "Fly mode enabled. Press [E] to ascend, [Q] to descend.") else notify("Fly Mode", "Fly mode disabled.") end end) Extra_Tools:addTextbox("Set Fly Speed", tostring(FlySpeed), function(value) local newFlySpeed = tonumber(value) if newFlySpeed and newFlySpeed > 0 then FlySpeed = newFlySpeed notify("Fly Speed", "Fly speed set to " .. tostring(newFlySpeed)) else notify("Invalid Input", "Enter a valid positive number for Fly Speed.") end end) local flying = false UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if FlyEnabled then if input.KeyCode == Enum.KeyCode.E then flying = "ascend" elseif input.KeyCode == Enum.KeyCode.Q then flying = "descend" end end end) UserInputService.InputEnded:Connect(function(input, gameProcessed) if gameProcessed then return end if FlyEnabled and (input.KeyCode == Enum.KeyCode.E or input.KeyCode == Enum.KeyCode.Q) then flying = false end end) RunService.RenderStepped:Connect(function(delta) if FlyEnabled and flying and rootPart then local newPos = rootPart.Position if flying == "ascend" then newPos = newPos + Vector3.new(0, FlySpeed * delta, 0) elseif flying == "descend" then newPos = newPos - Vector3.new(0, FlySpeed * delta, 0) end rootPart.CFrame = CFrame.new(newPos) end end) Extra_Tools:addToggle("Speed Boost", false, function(state) SpeedBoostEnabled = state if SpeedBoostEnabled then humanoid.WalkSpeed = BaseWalkSpeed * SpeedBoostMultiplier notify("Speed Boost", "Speed Boost enabled.") else humanoid.WalkSpeed = BaseWalkSpeed notify("Speed Boost", "Speed Boost disabled.") end end) Extra_Tools:addTextbox("Boost Multiplier", tostring(SpeedBoostMultiplier), function(value) local newMultiplier = tonumber(value) if newMultiplier and newMultiplier > 0 then SpeedBoostMultiplier = newMultiplier if SpeedBoostEnabled then humanoid.WalkSpeed = BaseWalkSpeed * SpeedBoostMultiplier end notify("Boost Multiplier", "Boost multiplier set to " .. tostring(newMultiplier)) else notify("Invalid Input", "Enter a valid positive number for Boost Multiplier.") end end) Extra_Tools:addToggle("God Mode", false, function(state) GodModeEnabled = state if GodModeEnabled then notify("God Mode", "God Mode enabled.") enableGodMode() else notify("God Mode", "God Mode disabled.") end end) Extra_Tools:addToggle("Invisible Mode", false, function(state) InvisibleEnabled = state setInvisible(InvisibleEnabled) notify("Invisible Mode", state and "You are now invisible." or "You are now visible.") end) -- New Feature: NoClip Extra_Tools:addToggle("NoClip", false, function(state) NoclipEnabled = state if NoclipEnabled then notify("NoClip", "NoClip enabled. You can pass through walls.") else notify("NoClip", "NoClip disabled.") end end) RunService.RenderStepped:Connect(function() if NoclipEnabled and character then for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) ---------- [ End of Script ]---------- notify("Loaded", "JustShare Hub Advanced Pro loaded successfully. Enjoy!")