---------- [ Library ] ---------- local Library = loadstring(game:HttpGet("https://pastebin.com/raw/b5QLVFiM"))() ---------- [ Window ] ---------- local Window = Library:CreateWindow('Satr - Hub') ---------- [ Creat Tab ] ---------- local Tab = { Home = Window:addTab('•Home'), Settings = Window:addTab('•Settings'), Teleport = Window:addTab('•Teleport'), Shop = Window:addTab('•Shop'), Misc = Window:addTab('•Misc'), } ---------- [ Home Left Menu ] ---------- local Home_Left = Tab.Home:addSection() local Changelog = Home_Left:addMenu("#Changelog") Changelog:addChangelog("[Januari, 3 2025]") Changelog:addChangelog('- Added Teleport') Changelog:addChangelog('- Added Auto Sell Fisch') Changelog:addChangelog('- Added Auto Fisching') ---------- [ Home Right Menu ] ---------- local Home_Right = Tab.Home:addSection() local Main_Home = Home_Right:addMenu("#Home") ---------- [ Global Config ] ---------- local config = { fpsCap = 9999, disableChat = false, enableBigButton = false, bigButtonScaleFactor = 2, shakeSpeed = 0.05, FreezeWhileFishing = true, autoFishing = false, checkFishStatus = false, autoSellFish = false, } -- Set FPS cap setfpscap(config.fpsCap) ---------- [ Service ] ---------- local players = game:GetService("Players") local vim = game:GetService("VirtualInputManager") local run_service = game:GetService("RunService") local replicated_storage = game:GetService("ReplicatedStorage") local localplayer = players.LocalPlayer local playergui = localplayer.PlayerGui local StarterGui = game:GetService("StarterGui") local tweenService = game:GetService("TweenService") ---------- [ Disable Chat ] ---------- if config.disableChat then StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false) end ---------- [ Utility Function ] ---------- local utility = {}; do function utility.simulate_click(x, y, mb) vim:SendMouseButtonEvent(x, y, (mb - 1), true, game, 1) vim:SendMouseButtonEvent(x, y, (mb - 1), false, game, 1) end function utility.auto_center_button(button) local viewportSize = workspace.CurrentCamera.ViewportSize local centerX = (viewportSize.X - button.AbsoluteSize.X) / 2 local centerY = (viewportSize.Y - button.AbsoluteSize.Y) / 2 button.Position = UDim2.new(0, centerX, 0, centerY) end end local farm = {reel_tick = nil, cast_tick = nil, is_shaking = false}; do function farm.find_rod() local character = localplayer.Character if not character then return nil end for _, tool in ipairs(character:GetChildren()) do if tool:IsA("Tool") and (tool.Name:find("rod") or tool.Name:find("Rod")) then return tool end end return nil end function farm.freeze_character(freeze) local character = localplayer.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then if freeze then humanoid.WalkSpeed = 0 humanoid.JumpPower = 0 else humanoid.WalkSpeed = 16 humanoid.JumpPower = 50 end end end end function farm.cast() local character = localplayer.Character if not character then return end local rod = farm.find_rod() if not rod then return end local args = { [1] = 100, [2] = 1 } rod.events.cast:FireServer(unpack(args)) farm.cast_tick = 0 end function farm.shake() if farm.is_shaking then return end local shake_ui = playergui:FindFirstChild("shakeui") if shake_ui then local safezone = shake_ui:FindFirstChild("safezone") local button = safezone and safezone:FindFirstChild("button") if button then utility.auto_center_button(button) button.Size = UDim2.new(0.5, 0, 0.5, 0) if button.Visible then farm.is_shaking = true utility.simulate_click( button.AbsolutePosition.X + button.AbsoluteSize.X / 2, button.AbsolutePosition.Y + button.AbsoluteSize.Y / 2, 1 ) task.wait(0.1) farm.is_shaking = false end end end end function farm.reel() local reel_ui = playergui:FindFirstChild("reel") if not reel_ui then return end local reel_bar = reel_ui:FindFirstChild("bar") if not reel_bar then return end local reel_client = reel_bar:FindFirstChild("reel") if not reel_client then return end if reel_client.Disabled == true then reel_client.Disabled = false end local update_colors = getsenv(reel_client).UpdateColors if update_colors then setupvalue(update_colors, 1, 100) replicated_storage.events.reelfinished:FireServer(getupvalue(update_colors, 1), true) end end end Main_Home:addToggle("Auto Fishing", config.autoFishing, function(state) config.autoFishing = state if state then StarterGui:SetCore("SendNotification", { Title = "Auto Fishing"; Text = "Auto Fishing activated!"; Duration = 5; }) spawn(function() while config.autoFishing and task.wait(config.shakeSpeed) do local rod = farm.find_rod() if rod then if config.FreezeWhileFishing then farm.freeze_character(true) end farm.cast() task.wait(0.5) farm.shake() farm.reel() else farm.freeze_character(false) end end end) else StarterGui:SetCore("SendNotification", { Title = "Auto Fishing"; Text = "Auto Fishing deactivated!"; Duration = 5; }) end end) Main_Home:addButton("Sell All Fish", function() local replicatedStorage = game:GetService("ReplicatedStorage") local sellEvent = replicatedStorage:WaitForChild("events"):WaitForChild("selleverything") if sellEvent and sellEvent:IsA("RemoteFunction") then sellEvent:InvokeServer() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Success!"; Text = "All fish have been sold!"; Duration = 5; }) else warn("Sell event not found or not a RemoteFunction!") game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Error!"; Text = "Sell event not found!"; Duration = 5; }) end end) Main_Home:addButton("Sell Fish (In Hand)", function() local workspaceService = game:GetService("Workspace") local npc = workspaceService:WaitForChild("world"):WaitForChild("npcs"):FindFirstChild("Merchant") if npc and npc:FindFirstChild("merchant") and npc.merchant:FindFirstChild("sell") then if npc.merchant.sell:IsA("RemoteFunction") then npc.merchant.sell:InvokeServer() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Success!"; Text = "Fish in hand has been sold!"; Duration = 5; }) else warn("'sell' is not a RemoteFunction!") game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Error!"; Text = "'sell' is not a valid RemoteFunction!"; Duration = 5; }) end else warn("Marc Merchant NPC or its structure is invalid!") game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Error!"; Text = "Marc Merchant or its structure is invalid!"; Duration = 5; }) end end) Main_Home:addButton("Show UI Buy Boat", function() local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui") local shipwrightUI = playerGui:WaitForChild("hud"):WaitForChild("safezone"):FindFirstChild("shipwright") if shipwrightUI and shipwrightUI:IsA("GuiObject") then shipwrightUI.Visible = not shipwrightUI.Visible game:GetService("StarterGui"):SetCore("SendNotification", { Title = "UI Status"; Text = shipwrightUI.Visible and "Buy Boat UI is now visible!" or "Buy Boat UI is now hidden!"; Duration = 5; }) else warn("Shipwright UI not found or is not a valid GuiObject!") game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Error!"; Text = "Shipwright UI not found!"; Duration = 5; }) end end) ---------- [ Settings Menu ] ---------- local Settings_Left = Tab.Settings:addSection() local Settings = Settings_Left:addMenu("Settings") getgenv().JumpValue = config.JumpValue or 50 Settings:addTextbox("Jump Hack", getgenv().JumpValue, function(jumpfunc) getgenv().JumpValue = tonumber(jumpfunc) handleJumpHack() end) Settings:addToggle("Infinite Jump", getgenv().InfiniteJumpEnabled, function(Value) getgenv().InfiniteJumpEnabled = Value if getgenv().InfiniteJumpEnabled then game:GetService("UserInputService").JumpRequest:connect(function() game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end) end end) -- Toggle Water Walking local waterWalkingEnabled = false Settings:addToggle('Toggle Water Walking', function() waterWalkingEnabled = not waterWalkingEnabled -- Mengaktifkan atau menonaktifkan Water Walking local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") if waterWalkingEnabled then humanoid.PlatformStand = true -- Mengatur untuk bisa berjalan di air else humanoid.PlatformStand = false -- Kembalikan ke pengaturan normal end end) Settings:addToggle('No Clip', getgenv().NoClip, function(clipf) getgenv().NoClip = clipf end) spawn(function() pcall(function() game:GetService("RunService").Stepped:Connect(function() if getgenv().NoClip then for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end end) end) end) -- Mendapatkan LocalPlayer local LocalPlayer = game.Players.LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local DayOnlyLoop = nil Settings: addToggle('Infinite Oxygen', function(state) local player = game.Players.LocalPlayer local character = player and player.Character if character then local client = character:FindFirstChild("client") if client then local oxygen = client:FindFirstChild("oxygen") if oxygen then if state then oxygen.Disabled = true -- Menonaktifkan oksigen untuk efek tak terbatas game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Infinite Oxygen Activated"; Text = "Oxygen has been disabled."; Duration = 5; }) else oxygen.Disabled = false -- Mengaktifkan kembali oksigen jika toggle dimatikan game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Infinite Oxygen Deactivated"; Text = "Oxygen is back to normal."; Duration = 5; }) end else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Infinite Oxygen Failed"; Text = "Cannot find 'oxygen' object!"; Duration = 5; }) warn("Tidak dapat menemukan 'oxygen' di dalam client!") end else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Infinite Oxygen Failed"; Text = "Cannot find 'client' in character!"; Duration = 5; }) warn("Tidak dapat menemukan 'client' dalam karakter!") end else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Infinite Oxygen Failed"; Text = "Player's character not found!"; Duration = 5; }) warn("Karakter pemain tidak ditemukan!") end end) -- Weather Clear Settings:addToggle('Weather Clear', function(state) local replicatedStorage = game:GetService("ReplicatedStorage") local world = replicatedStorage:WaitForChild("world") local weather = world:WaitForChild("weather") -- Validasi apakah objek weather ada if weather then local oldWeather = weather.Value if state then -- Set cuaca menjadi Clear weather.Value = 'Clear' game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Weather Clear Activated"; Text = "The weather has been successfully set to clear."; Duration = 5; }) warn("Cuaca telah diubah menjadi cerah.") else -- Kembalikan ke cuaca awal weather.Value = oldWeather game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Weather Clear Deactivated"; Text = "The weather has been reset to its original state."; Duration = 5; }) warn("Cuaca telah dikembalikan ke kondisi semula.") end else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Weather Clear Failed"; Text = "Cannot find weather object in ReplicatedStorage!"; Duration = 5; }) warn("Tidak dapat menemukan objek 'weather' di ReplicatedStorage!") end end) -- Remove Fog Settings:addButton('Remove Fog', function() local lighting = game:GetService("Lighting") local sky = lighting:FindFirstChild("Sky") if sky then -- Menyembunyikan fog dengan memindahkan Sky ke dalam Bloom jika ada sky.Parent = lighting:FindFirstChild("bloom") or lighting game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Fog Removed"; Text = "Fog has been successfully removed from the environment."; Duration = 5; }) warn("Fog telah dihapus dari lingkungan.") else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Remove Fog Failed"; Text = "Sky object not found in Lighting!"; Duration = 5; }) warn("Tidak dapat menemukan objek 'Sky' di Lighting!") end end) -- Day Only Settings:addToggle('Day Only', function(state) local lighting = game:GetService("Lighting") if not lighting then game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Day Only Failed"; Text = "Lighting service is unavailable!"; Duration = 5; }) warn("Layanan Lighting tidak tersedia!") return end -- Menjaga loop agar lebih terorganisir dan terkontrol if DayOnlyLoop then DayOnlyLoop:Disconnect() DayOnlyLoop = nil game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Day Only Deactivated"; Text = "The game will cycle through day and night again."; Duration = 5; }) warn("Mode Day Only telah dinonaktifkan.") else if state then -- Aktivasi mode Day Only (siang saja) DayOnlyLoop = game:GetService("RunService").Heartbeat:Connect(function() lighting.TimeOfDay = "12:00:00" -- Tetap pada siang hari end) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Day Only Activated"; Text = "The game will stay in daytime."; Duration = 5; }) warn("Mode Day Only telah diaktifkan. Game akan selalu berada di siang hari.") end end end) getgenv().AntiAFK = true Settings:addToggle("Anti AFK", getgenv().AntiAFK, function(Value) getgenv().AntiAFK = Value end) task.spawn(function () while wait(.1) do if getgenv().AntiAFK then local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) end end end) getgenv().AntiKickClient = true Settings:addToggle("Anti Kick Client", getgenv().AntiKickClient, function(Value) getgenv().AntiKickClient = Value end) task.spawn(function() while wait() do if getgenv().AntiKickClient then loadstring(game:HttpGet('https://gitlab.com/Sky2836/BT/-/raw/main/antikickclient'))() end end end) Settings:addButton("FPS Boost", function() local decalsyeeted = false local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = false l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i, v in pairs(g:GetDescendants()) do if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 end end for i, e in pairs(l:GetChildren()) do if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then e.Enabled = false end end end) Settings:addButton("Destroy GUI", function() Library:DestroyGui() end) ---------- [ Server Menu ] ---------- local Settings_Right = Tab.Settings:addSection() local Settings_1 = Settings_Right:addMenu("Server") Settings_1:addButton("Rejoin Server", function() game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer) end) Settings_1:addButton("Server Hop", function() Hop() end) function Hop() local PlaceID = game.PlaceId local AllIDs = {} local foundAnything = "" local actualHour = os.date("!*t").hour local Deleted = false function TPReturner() local Site; if foundAnything == "" then Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100')) else Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything)) end local ID = "" if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then foundAnything = Site.nextPageCursor end local num = 0; for i,v in pairs(Site.data) do local Possible = true ID = tostring(v.id) if tonumber(v.maxPlayers) > tonumber(v.playing) then for _,Existing in pairs(AllIDs) do if num ~= 0 then if ID == tostring(Existing) then Possible = false end else if tonumber(actualHour) ~= tonumber(Existing) then local delFile = pcall(function() -- delfile("NotSameServers.json") AllIDs = {} table.insert(AllIDs, actualHour) end) end end num = num + 1 end if Possible == true then table.insert(AllIDs, ID) wait(.1) pcall(function() -- writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs)) wait() game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer) end) wait(.1) end end end end function Teleport() while wait(.1) do pcall(function() TPReturner() if foundAnything ~= "" then TPReturner() end end) end end Teleport() end Settings_1:addButton("Teleport To Lower Server", function() local maxplayers, gamelink, goodserver, data_table = math.huge, "https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100" if not _G.FailedServerID then _G.FailedServerID = {} end local function serversearch() data_table = game:GetService"HttpService":JSONDecode(game:HttpGetAsync(gamelink)) for _, v in pairs(data_table.data) do pcall(function() if type(v) == "table" and v.id and v.playing and tonumber(maxplayers) > tonumber(v.playing) and not table.find(_G.FailedServerID, v.id) then maxplayers = v.playing goodserver = v.id end end) end end function getservers() pcall(serversearch) for i, v in pairs(data_table) do if i == "nextPageCursor" then if gamelink:find"&cursor=" then local a = gamelink:find"&cursor=" local b = gamelink:sub(a) gamelink = gamelink:gsub(b, "") end gamelink = gamelink .. "&cursor=" .. v pcall(getservers) end end end pcall(getservers) wait(.1) if goodserver == game.JobId or maxplayers == #game:GetService"Players":GetChildren() - 1 then end table.insert(_G.FailedServerID, goodserver) game:GetService"TeleportService":TeleportToPlaceInstance(game.PlaceId, goodserver) while wait(.1) do pcall(function() if not game:IsLoaded() then game.Loaded:Wait() end game.CoreGui.RobloxPromptGui.promptOverlay.DescendantAdded:Connect(function() local GUI = game.CoreGui.RobloxPromptGui.promptOverlay:FindFirstChild("ErrorPrompt") if GUI then if GUI.TitleFrame.ErrorTitle.Text == "Disconnected" then if #game.Players:GetPlayers() <= 1 then game.Players.LocalPlayer:Kick("\nRejoining...") wait(.1) game:GetService("TeleportService"):Teleport(game.PlaceId, game.Players.LocalPlayer) else game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer) end end end end) end) end end) ---------- [ Teleport Menu with Buttons ] ---------- local Teleport_Left = Tab.Teleport:addSection() local Teleport = Teleport_Left:addMenu("Teleport") local teleportLocations = { {"Sunstone Island", Vector3.new(-913.63, 137.29, -1129.90)}, {"Roslit Bay", Vector3.new(-1501.68, 133, 416.21)}, {"Random Islands", Vector3.new(237.69, 139.35, 43.10)}, {"Moosewood", Vector3.new(433.80, 147.07, 261.80)}, {"Executive Headquarters", Vector3.new(-36.46, -246.55, 205.77)}, {"Enchant Room", Vector3.new(1310.05, -805.29, -162.35)}, {"Statue Of Sovereignty", Vector3.new(22.10, 159.01, -1039.85)}, {"Mushgrove Swamp", Vector3.new(2442.81, 130.90, -686.16)}, {"Snowcap Island", Vector3.new(2589.53, 134.92, 2333.10)}, {"Terrapin Island", Vector3.new(152.37, 154.91, 2000.92)}, {"Enchant Relic", Vector3.new(1309.28, -802.43, -83.36)}, } local function teleportTo(locationName, position) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then humanoidRootPart.CFrame = CFrame.new(position) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Teleport Successful"; Text = "Teleported to " .. locationName .. "!"; Duration = 5; }) else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Teleport Failed"; Text = "HumanoidRootPart not found!"; Duration = 5; }) warn("HumanoidRootPart not found!") end end -- Tambahkan tombol teleport untuk setiap lokasi for _, location in ipairs(teleportLocations) do Teleport:addButton(location[1], function() teleportTo(location[1], location[2]) end) end Teleport:addButton("Best Spot", function() local forceFieldPart = Instance.new("Part") forceFieldPart.Size = Vector3.new(10, 1, 10) forceFieldPart.Position = Vector3.new(1447.85, 131.50, -7649.65) forceFieldPart.Anchored = true forceFieldPart.BrickColor = BrickColor.new("White") forceFieldPart.Material = Enum.Material.SmoothPlastic forceFieldPart.Parent = game.Workspace local forceField = Instance.new("ForceField") forceField.Parent = forceFieldPart teleportTo("Best Spot", Vector3.new(1447.85, 133.50, -7649.65)) end) local Shop_Left = Tab.Shop:addSection() local Shopping = Shop_Left:addMenu("Shop") Shopping:addButton("Coming Soon", function() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Shop", Text = "Coming Soon", Duration = 5, }) warn("Coming Soon") end) local Misc_Left = Tab.Misc:addSection() local Misc_Player = Misc_Left:addMenu("Misc Player") BypassGpsLoop = nil -- Bypass Radar Misc_Player:addButton('Bypass Radar', function() for _, v in pairs(game:GetService("CollectionService"):GetTagged("radarTag")) do if v:IsA("BillboardGui") or v:IsA("SurfaceGui") then v.Enabled = not v.Enabled -- Toggle the visibility of radar elements end end end) -- Bypass GPS Misc_Player:addButton('Bypass GPS', function() local XyzClone if not BypassGpsLoop then XyzClone = game:GetService("ReplicatedStorage").resources.items.items.GPS.GPS.gpsMain.xyz:Clone() XyzClone.Parent = game.Players.LocalPlayer.PlayerGui:WaitForChild("hud"):WaitForChild("safezone"):WaitForChild("backpack") BypassGpsLoop = game:GetService("RunService").Heartbeat:Connect(function() local Pos = GetPosition() local StringInput = string.format("%s,%s,%s", ExportValue(Pos[1]), ExportValue(Pos[2]), ExportValue(Pos[3])) XyzClone.Text = "XYZ: "..StringInput end) else if game.Players.LocalPlayer.PlayerGui.hud.safezone.backpack:FindFirstChild("xyz") then game.Players.LocalPlayer.PlayerGui.hud.safezone.backpack:FindFirstChild("xyz"):Destroy() end if BypassGpsLoop then BypassGpsLoop:Disconnect() BypassGpsLoop = nil end end end) -- Bypass Sell All (Game Pass) Misc_Player:addButton('Bypass Sell All (Game Pass)', function() local sellAllButton = game.Players.LocalPlayer.PlayerGui.hud.safezone.backpack.inventory.Sell.sellall if sellAllButton then sellAllButton.Disabled = true sellAllButton.MouseButton1Click:Connect(function() if sellAllButton.Disabled then ReplicatedStorage:WaitForChild("events"):WaitForChild("selleverything"):InvokeServer() end end) end end) local Misc_Left = Tab.Misc:addSection() local Misc_Player = Misc_Left:addMenu("Misc Player") -- Fly Mode local flyingEnabled = false Misc_Player:addToggle('Fly Mode', false, function(state) flyingEnabled = state local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then if flyingEnabled then local flyLoop flyLoop = game:GetService("RunService").RenderStepped:Connect(function() humanoidRootPart.Velocity = Vector3.new(0, 50, 0) -- Membuat karakter naik ke atas end) character:SetAttribute("FlyLoop", flyLoop) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Fly Mode Activated"; Text = "You are now flying!"; Duration = 5; }) else if character:GetAttribute("FlyLoop") then character:GetAttribute("FlyLoop"):Disconnect() character:SetAttribute("FlyLoop", nil) end humanoidRootPart.Velocity = Vector3.zero -- Menghentikan gerakan terbang game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Fly Mode Deactivated"; Text = "You are no longer flying."; Duration = 5; }) end else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Fly Mode Failed"; Text = "HumanoidRootPart not found!"; Duration = 5; }) warn("HumanoidRootPart not found!") end end) -- Speed Hack for Boat local speedHackEnabled = false Misc_Player:addToggle('Speed Hack for Boat', false, function(state) speedHackEnabled = state local player = game.Players.LocalPlayer local boat = workspace:FindFirstChild("Boat") -- Ganti dengan nama objek kapal di game Anda if boat and boat:IsA("Model") and boat.PrimaryPart then if speedHackEnabled then local bodyVelocity = Instance.new("BodyVelocity", boat.PrimaryPart) bodyVelocity.MaxForce = Vector3.new(1e6, 1e6, 1e6) -- Membuat gaya maksimal bodyVelocity.Velocity = boat.PrimaryPart.CFrame.LookVector * 260 -- Kecepatan kapal (sesuaikan angka 100) game.Debris:AddItem(bodyVelocity, 5) -- Hapus efek setelah 5 detik game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Speed Hack Activated"; Text = "Your boat is now faster!"; Duration = 5; }) else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Speed Hack Deactivated"; Text = "Your boat speed is back to normal."; Duration = 5; }) end else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Speed Hack Failed"; Text = "Boat not found or invalid!"; Duration = 5; }) warn("Boat not found or invalid!") end end) -- Disable Animations local disableAnimationsEnabled = false Misc_Player:addToggle('Disable Animations', false, function(state) disableAnimationsEnabled = state local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChild("Humanoid") if humanoid then if disableAnimationsEnabled then for _, anim in pairs(humanoid:GetPlayingAnimationTracks()) do anim:Stop() -- Menonaktifkan semua animasi end game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Disable Animations Activated"; Text = "Character animations are now disabled."; Duration = 5; }) else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Disable Animations Deactivated"; Text = "Character animations are back to normal."; Duration = 5; }) end else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Disable Animations Failed"; Text = "Humanoid not found!"; Duration = 5; }) warn("Humanoid not found!") end end) -- Fungsi untuk menambah ikan Alligator ke inventaris local function addAlligatorToInventory(player, alligatorCount) local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local alligator = leaderstats:FindFirstChild("Alligator") -- Menggunakan nama Alligator if not alligator then -- Jika "Alligator" belum ada, buatkan objek untuk menampung jumlah ikan alligator = Instance.new("IntValue") alligator.Name = "Alligator" alligator.Parent = leaderstats end -- Menambahkan ikan Alligator sesuai jumlah alligator.Value = alligator.Value + alligatorCount -- Misalnya menambah 1000 ikan Alligator print("Menambahkan " .. alligatorCount .. " ikan Alligator ke inventaris.") else warn("Leaderstats tidak ditemukan pada pemain!") end end local ReplicatedStorage = game:GetService("ReplicatedStorage") local sellFischEvent = ReplicatedStorage:WaitForChild("SellFischEvent") -- Fungsi untuk menambah ikan Fisch ke inventaris pemain local function addFischToInventory(player, fischCount) local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local fisch = leaderstats:FindFirstChild("Fisch") if not fisch then fisch = Instance.new("IntValue") fisch.Name = "Alligator" fisch.Parent = leaderstats end fisch.Value = fisch.Value + fischCount else warn("Leaderstats tidak ditemukan pada pemain!") end end Misc_Player:addButton('Unlimited Money', function() local player = game.Players.LocalPlayer addFischToInventory(player, 1000) sellFischEvent:FireServer(1000) end) -- Fungsi untuk menjual ikan Alligator dan mendapatkan uang berdasarkan harga yang ditentukan oleh game local function sellAlligatorForMoney(player, alligatorCount) local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local money = leaderstats:FindFirstChild("C$") local alligator = leaderstats:FindFirstChild("Alligator") -- Menggunakan nama Alligator if money and alligator then local alligatorPrice = game:GetService("ReplicatedStorage"):WaitForChild("alligatorPrice") if alligatorPrice then local pricePerAlligator = alligatorPrice.Value local moneyGained = alligatorCount * pricePerAlligator alligator.Value = alligator.Value - alligatorCount money.Value = money.Value + moneyGained game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Alligator Sold"; Text = "You sold " .. alligatorCount .. " Alligator(s) and gained " .. moneyGained .. " C$!"; Duration = 5; }) print("Menjual " .. alligatorCount .. " ikan Alligator dan mendapatkan " .. moneyGained .. " C$.") else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Price Not Found"; Text = "Unable to retrieve Alligator price!"; Duration = 5; }) warn("Harga ikan Alligator tidak ditemukan!") end else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Transaction Failed"; Text = "Unable to find Alligator or C$ in leaderstats!"; Duration = 5; }) warn("Tidak dapat menemukan atribut 'Alligator' atau 'C$' dalam leaderstats!") end else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Transaction Failed"; Text = "Cannot find leaderstats!"; Duration = 5; }) warn("Leaderstats tidak ditemukan pada pemain!") end end Misc_Player:addButton('Activate Alligator Sell Exploit', function() local player = game.Players.LocalPlayer addAlligatorToInventory(player, 1000) sellAlligatorForMoney(player, 1000) end)