local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local HttpService = game:GetService("HttpService") local Players = game:GetService("Players") local StarterGui = game:GetService("StarterGui") local JustHub = {} JustHub.Themes = { Darker = { ["Color Hub 1"] = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(25,25,25)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(32,32,32)), ColorSequenceKeypoint.new(1, Color3.fromRGB(25,25,25)) }), ["Color Hub 2"] = Color3.fromRGB(30,30,30), ["Color Stroke"] = Color3.fromRGB(40,40,40), ["Color Theme"] = Color3.fromRGB(88,101,242), ["Color Text"] = Color3.fromRGB(243,243,243), ["Color Dark Text"] = Color3.fromRGB(180,180,180) }, Dark = { ["Color Hub 1"] = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(40,40,40)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(47,47,47)), ColorSequenceKeypoint.new(1, Color3.fromRGB(40,40,40)) }), ["Color Hub 2"] = Color3.fromRGB(45,45,45), ["Color Stroke"] = Color3.fromRGB(65,65,65), ["Color Theme"] = Color3.fromRGB(65,150,255), ["Color Text"] = Color3.fromRGB(245,245,245), ["Color Dark Text"] = Color3.fromRGB(190,190,190) }, Purple = { ["Color Hub 1"] = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(28,25,30)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(32,32,32)), ColorSequenceKeypoint.new(1, Color3.fromRGB(28,25,30)) }), ["Color Hub 2"] = Color3.fromRGB(30,30,30), ["Color Stroke"] = Color3.fromRGB(40,40,40), ["Color Theme"] = Color3.fromRGB(150,0,255), ["Color Text"] = Color3.fromRGB(240,240,240), ["Color Dark Text"] = Color3.fromRGB(180,180,180) }, Light = { ["Color Hub 1"] = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(230,230,230)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(245,245,245)), ColorSequenceKeypoint.new(1, Color3.fromRGB(230,230,230)) }), ["Color Hub 2"] = Color3.fromRGB(240,240,240), ["Color Stroke"] = Color3.fromRGB(200,200,200), ["Color Theme"] = Color3.fromRGB(0,120,255), ["Color Text"] = Color3.fromRGB(30,30,30), ["Color Dark Text"] = Color3.fromRGB(80,80,80) }, Neon = { ["Color Hub 1"] = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(10,10,10)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(0,200,200)), ColorSequenceKeypoint.new(1, Color3.fromRGB(10,10,10)) }), ["Color Hub 2"] = Color3.fromRGB(15,15,15), ["Color Stroke"] = Color3.fromRGB(0,255,255), ["Color Theme"] = Color3.fromRGB(0,255,0), ["Color Text"] = Color3.fromRGB(255,255,255), ["Color Dark Text"] = Color3.fromRGB(200,200,200) }, Forest = { ["Color Hub 1"] = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(0,50,0)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(0,80,0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0,50,0)) }), ["Color Hub 2"] = Color3.fromRGB(0,60,0), ["Color Stroke"] = Color3.fromRGB(0,80,0), ["Color Theme"] = Color3.fromRGB(0,120,0), ["Color Text"] = Color3.fromRGB(220,220,220), ["Color Dark Text"] = Color3.fromRGB(160,160,160) }, Aqua = { ["Color Hub 1"] = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(0,100,100)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(0,150,150)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0,100,100)) }), ["Color Hub 2"] = Color3.fromRGB(0,110,110), ["Color Stroke"] = Color3.fromRGB(0,180,180), ["Color Theme"] = Color3.fromRGB(0,220,220), ["Color Text"] = Color3.fromRGB(255,255,255), ["Color Dark Text"] = Color3.fromRGB(200,200,200) } } JustHub.Info = {Version = "1.1.0"} JustHub.Save = {UISize = {550,380}, TabSize = 160, Theme = "Darker"} JustHub.ConfigData = {} JustHub.ControlRegistry = {} local function createInstance(className, properties, parent) local inst = Instance.new(className) if properties then for k, v in pairs(properties) do inst[k] = v end end if parent then inst.Parent = parent end return inst end local function tweenProperty(object, propertyTable, duration) local ti = TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tw = TweenService:Create(object, ti, propertyTable) tw:Play() return tw end local function getCurrentTheme(themeChoice) if type(themeChoice) == "table" then return themeChoice else return JustHub.Themes[themeChoice or JustHub.Save.Theme] end end local function clampPosition(pos, screenSize) local x = math.clamp(pos.X.Offset, 0, screenSize.X) local y = math.clamp(pos.Y.Offset, 0, screenSize.Y) return UDim2.new(pos.X.Scale, x, pos.Y.Scale, y) end local function addBorder(obj, color, thickness) return createInstance("UIStroke", {Color = color, Thickness = thickness}, obj) end -- Control Registry untuk Save/Load function JustHub:RegisterControl(key, updateFunction) JustHub.ControlRegistry[key] = updateFunction end function JustHub:ApplyConfig(config) for key, savedValue in pairs(config) do if JustHub.ControlRegistry[key] then JustHub.ControlRegistry[key](savedValue) end end end -- Fungsi pembuatan Window dengan struktur lengkap dan tambahan Username di top bar function JustHub:CreateWindow(options) options = options or {} local windowName = options.Name or "JustHub Window" local currentTheme = getCurrentTheme(options.Theme) local windowGUID = HttpService:GenerateGUID(false) local finalTitle = windowName .. " [" .. windowGUID .. "]" local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local screenGui = createInstance("ScreenGui", {Name = "JustHub", ResetOnSpawn = false}, playerGui) self.ScreenGui = screenGui local uiWidth = JustHub.Save.UISize[1] local uiHeight = JustHub.Save.UISize[2] local mainFrame = createInstance("Frame", { Name = "MainFrame", AnchorPoint = Vector2.new(0.5,0.5), Position = UDim2.new(0.5,0,-0.5,0), Size = UDim2.new(0,uiWidth,0,uiHeight), BackgroundColor3 = currentTheme["Color Hub 2"], }, screenGui) createInstance("UICorner", {CornerRadius = UDim.new(0,12)}, mainFrame) addBorder(mainFrame, currentTheme["Color Stroke"], 2) createInstance("UIGradient", {Color = currentTheme["Color Hub 1"]}, mainFrame) local topBar = createInstance("Frame", {Name = "TopBar", Size = UDim2.new(1,0,0,60), BackgroundColor3 = currentTheme["Color Hub 2"]}, mainFrame) createInstance("UICorner", {CornerRadius = UDim.new(0,12)}, topBar) local titleLabel = createInstance("TextLabel", { Name = "TitleLabel", Size = UDim2.new(1,-180,1,0), Position = UDim2.new(0,10,0,0), BackgroundTransparency = 1, Text = finalTitle, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 18, TextXAlignment = Enum.TextXAlignment.Left, }, topBar) local usernameLabel = createInstance("TextLabel", { Name = "UsernameLabel", Size = UDim2.new(0,150,1,0), Position = UDim2.new(1,-160,0,0), BackgroundTransparency = 1, Text = "Welcome, " .. player.Name, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 16, TextXAlignment = Enum.TextXAlignment.Right, }, topBar) local function createControlButton(name, image, pos) return createInstance("ImageButton", { Name = name, Size = UDim2.new(0,40,0,40), Position = pos, BackgroundTransparency = 1, Image = image, ImageColor3 = currentTheme["Color Theme"], }, topBar) end local hideButton = createControlButton("HideButton", "rbxassetid://1307617803", UDim2.new(1,-110,0,10)) local maxButton = createControlButton("MaxButton", "rbxassetid://1307617941", UDim2.new(1,-70,0,10)) local closeButton = createControlButton("CloseButton", "rbxassetid://3926305904", UDim2.new(1,-30,0,10)) local sidebarWidth = JustHub.Save.TabSize local sidebar = createInstance("Frame", { Name = "Sidebar", Size = UDim2.new(0,sidebarWidth,1,-60), Position = UDim2.new(0,0,0,60), BackgroundColor3 = currentTheme["Color Hub 2"], }, mainFrame) createInstance("UICorner", {CornerRadius = UDim.new(0,10)}, sidebar) createInstance("UIListLayout", { FillDirection = Enum.FillDirection.Vertical, Padding = UDim.new(0,10), HorizontalAlignment = Enum.HorizontalAlignment.Center, VerticalAlignment = Enum.VerticalAlignment.Top, }, sidebar) local contentContainer = createInstance("Frame", { Name = "ContentContainer", Size = UDim2.new(1,-sidebarWidth,1,-60), Position = UDim2.new(0,sidebarWidth,0,60), BackgroundColor3 = currentTheme["Color Hub 2"], }, mainFrame) createInstance("UICorner", {CornerRadius = UDim.new(0,10)}, contentContainer) local scrollingFrame = createInstance("ScrollingFrame", { Size = UDim2.new(1,0,1,0), BackgroundTransparency = 1, ScrollBarThickness = 8, BorderSizePixel = 0, }, contentContainer) createInstance("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder, Padding = UDim.new(0,10), }, scrollingFrame) local fpsLabel = createInstance("TextLabel", { Name = "FPSLabel", Size = UDim2.new(0,100,0,20), Position = UDim2.new(1,-110,1,-30), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.Gotham, TextSize = 14, Text = "FPS: Calculating...", }, mainFrame) RunService.Heartbeat:Connect(function(delta) local fps = math.floor(1/delta) fpsLabel.Text = "FPS: " .. fps end) local tweenInfoIn = TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out) local tweenIn = TweenService:Create(mainFrame, tweenInfoIn, {Position = UDim2.new(0.5,0,0.5,0)}) tweenIn:Play() closeButton.MouseButton1Click:Connect(function() local tweenInfoOut = TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.In) local tweenOut = TweenService:Create(mainFrame, tweenInfoOut, {Position = UDim2.new(0.5,0,-0.5,0)}) tweenOut:Play() tweenOut.Completed:Connect(function() screenGui:Destroy() end) end) local dragging = false local dragStart, startPos topBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = mainFrame.Position end end) topBar.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart local newPos = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) newPos = clampPosition(newPos, Vector2.new(screenGui.AbsoluteSize.X, screenGui.AbsoluteSize.Y)) mainFrame.Position = newPos end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) print("JustHub Window dibuat.") local windowObject = {ScreenGui = screenGui, MainFrame = mainFrame, TopBar = topBar, Sidebar = sidebar, ContentContainer = contentContainer, Tabs = {}} function windowObject:addTab(tabName) tabName = tabName or "Tab" local tabButton = createInstance("TextButton", { Name = tabName.."Button", Text = tabName, Size = UDim2.new(1, 0, 0, 30), BackgroundColor3 = currentTheme["Color Stroke"], TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 16, }, self.Sidebar) local tabContent = createInstance("Frame", { Name = tabName.."Content", Size = UDim2.new(1,0,1,0), BackgroundTransparency = 1, Visible = false, }, scrollingFrame) local tabObject = {Name = tabName, Button = tabButton, Content = tabContent, Sections = {}} table.insert(self.Tabs, tabObject) tabButton.MouseButton1Click:Connect(function() for _, t in ipairs(self.Tabs) do t.Content.Visible = false end tabObject.Content.Visible = true end) if #self.Tabs == 1 then tabObject.Content.Visible = true end function tabObject:addSection(sectionName, sectionHeight) sectionName = sectionName or "Section" sectionHeight = sectionHeight or 100 local sectionFrame = createInstance("Frame", { Name = sectionName, Size = UDim2.new(1, 0, 0, sectionHeight), BackgroundColor3 = currentTheme["Color Hub 2"], BackgroundTransparency = 0.2, }, self.Content) createInstance("UICorner", {CornerRadius = UDim.new(0,8)}, sectionFrame) local sectionTitle = createInstance("TextLabel", { Name = "SectionTitle", Text = sectionName, Size = UDim2.new(1,0,0,30), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 16, TextXAlignment = Enum.TextXAlignment.Left, }, sectionFrame) local sectionContent = createInstance("Frame", { Name = "SectionContent", Size = UDim2.new(1,0,1,-30), Position = UDim2.new(0,0,0,30), BackgroundTransparency = 1, }, sectionFrame) createInstance("UIListLayout", { FillDirection = Enum.FillDirection.Vertical, Padding = UDim.new(0,5), SortOrder = Enum.SortOrder.LayoutOrder, }, sectionContent) local sectionObj = {Frame = sectionFrame, Title = sectionTitle, Content = sectionContent} table.insert(self.Sections, sectionObj) function sectionObj:addMenu(menuName) menuName = menuName or "Menu" local menuFrame = createInstance("Frame", { Name = menuName, Size = UDim2.new(1,0,0,40), BackgroundColor3 = currentTheme["Color Stroke"], BackgroundTransparency = 0.3, }, self.Content) createInstance("UICorner", {CornerRadius = UDim.new(0,6)}, menuFrame) createInstance("TextLabel", { Name = "MenuLabel", Text = menuName, Size = UDim2.new(1,0,1,0), BackgroundTransparency = 1, TextColor3 = currentTheme["Color Text"], Font = Enum.Font.GothamBold, TextSize = 16, }, menuFrame) return menuFrame end -- Fungsi kontrol lain (addToggle, addSlider, dll.) bisa disisipkan di sini return sectionObj end return tabObject end return windowObject end -- Fungsi Loading Screen: muncul terlebih dahulu, lalu callback membuat window function JustHub:ShowLoadingScreen(duration, callback) duration = duration or 5 callback = callback or function() end local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local loadingGui = createInstance("ScreenGui", {Name = "LoadingScreen", ResetOnSpawn = false, IgnoreGuiInset = true}, playerGui) local background = createInstance("Frame", { Size = UDim2.new(1,0,1,0), Position = UDim2.new(0,0,0,0), BackgroundColor3 = Color3.new(0,0,0), BackgroundTransparency = 0.5, BorderSizePixel = 0, }, loadingGui) local titleLabel = createInstance("TextLabel", { Text = "JustHub Library", Font = Enum.Font.SourceSansSemibold, TextSize = 20, TextColor3 = getCurrentTheme(JustHub.Save.Theme)["Color Text"], BackgroundTransparency = 1, Size = UDim2.new(0,200,0,50), AnchorPoint = Vector2.new(0.5,0.5), Position = UDim2.new(0.5,0,0.5,-50), }, loadingGui) local welcomeLabel = createInstance("TextLabel", { Text = "Welcome, " .. player.Name, Font = Enum.Font.SourceSansSemibold, TextSize = 16, TextColor3 = getCurrentTheme(JustHub.Save.Theme)["Color Text"], BackgroundTransparency = 1, Size = UDim2.new(0,200,0,30), AnchorPoint = Vector2.new(0.5,0), Position = UDim2.new(0.5,0,0.5,10), }, loadingGui) local progressBarContainer = createInstance("Frame", { Size = UDim2.new(0.5,0,0,20), Position = UDim2.new(0.5,0,0.5,50), AnchorPoint = Vector2.new(0.5,0.5), BackgroundColor3 = getCurrentTheme(JustHub.Save.Theme)["Color Stroke"], BackgroundTransparency = 0.5, BorderSizePixel = 0, }, loadingGui) createInstance("UICorner", {CornerRadius = UDim.new(0,4)}, progressBarContainer) local progressBarFill = createInstance("Frame", { Size = UDim2.new(0,0,1,0), BackgroundColor3 = getCurrentTheme(JustHub.Save.Theme)["Color Theme"], BorderSizePixel = 0, }, progressBarContainer) createInstance("UICorner", {CornerRadius = UDim.new(0,4)}, progressBarFill) local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local progressTween = TweenService:Create(progressBarFill, tweenInfo, {Size = UDim2.new(1,0,1,0)}) progressTween:Play() spawn(function() while progressTween.PlaybackState == Enum.PlaybackState.Playing do tweenProperty(titleLabel, {TextTransparency = 0.5}, 0.5) wait(0.5) tweenProperty(titleLabel, {TextTransparency = 0}, 0.5) wait(0.5) end end) progressTween.Completed:Connect(function() wait(0.5) loadingGui:Destroy() callback() end) end -- Fungsi InitializeUI: tampilkan loading screen, lalu buat window dan simpan ke JustHub.Window function JustHub:InitializeUI(options) self:ShowLoadingScreen(5, function() local window = self:CreateWindow(options) self.Window = window -- simpan window untuk diakses kemudian print("Window dibuat setelah loading screen.") end) end function JustHub:SaveConfig(fileName) fileName = fileName or "JustHub_Config.json" if writefile then local json = HttpService:JSONEncode(JustHub.ConfigData) writefile(fileName, json) StarterGui:SetCore("SendNotification", { Title = "Save Config"; Text = "Config berhasil disimpan ke " .. fileName; Duration = 5; }) else warn("Saving config is not supported in this environment.") end end function JustHub:LoadConfig(fileName) fileName = fileName or "JustHub_Config.json" if readfile then local data = readfile(fileName) local config = HttpService:JSONDecode(data) JustHub.ConfigData = config JustHub:ApplyConfig(config) StarterGui:SetCore("SendNotification", { Title = "Load Config"; Text = "Config berhasil dimuat dari " .. fileName; Duration = 5; }) return config else warn("Loading config is not supported in this environment.") return {} end end function JustHub:ToggleUIVisibility() if self.ScreenGui and self.ScreenGui.Parent then self.ScreenGui.Enabled = not self.ScreenGui.Enabled end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode and input.KeyCode == Enum.KeyCode.RightShift then JustHub:ToggleUIVisibility() end end) function JustHub:Notify(options) options = options or {} local title = options.Title or "" local text = options.Message or "" local duration = options.Duration or 5 local success, errorMessage = pcall(function() StarterGui:SetCore("SendNotification", { Title = title; Text = text; Duration = duration; }) end) if not success then warn("Gagal mengirim notifikasi: " .. errorMessage) end end return JustHub